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Main forum => GLBasic - en => Topic started by: quick2code on 2009-Sep-19

Title: Iphone 3D Demos
Post by: quick2code on 2009-Sep-19
I just wanted to know if anybody tried any of the 3D demos on Iphone. What I want to do is keep my Windows PC and use that for developing games with GlBasic, then buy a Mac laptop and compile for the Iphone. I have some questions:

Will a new skinned 3D file format come about soon?
Will Lua scripting work on Iphone?
Is the 3D engine stable enough to make some games?
What happened to Newton physics?

I enjoy low poly game development and I really want to use GlBasic for cross platform design. Thank you for any info. 
Title: Re: Iphone 3D Demos
Post by: MrTAToad on 2009-Sep-19
Newton is effectively Windows only, I think.

I presume the 3D system is up and fully running...

Dont know about LUA

As for a new 3D format, I dont think a new one is planned...
Title: Re: Iphone 3D Demos
Post by: metzzo on 2009-Sep-19
Afaik you can use Lua, but apple you can't sell it because apple don't want that....
Newton is afaik Windows Only (Maybe MacOS X or Linux)

And yes the 3D Engine is really fast and stable enough to make cool 3D Games (It's like the 2D Engine only with the third Dimension)

(Sorry my English is bad, I'm still learning)
Title: Re: Iphone 3D Demos
Post by: quick2code on 2009-Sep-20
Thanks for the replies. When I asked about the 3D engine, I only want to know how well it works on Iphone.

And about the skinned mesh, GlBasic already imports Blender files. Why not just get Blender to export levels and animations in an optimized way? Thanks.
Title: Re: Iphone 3D Demos
Post by: Kitty Hello on 2009-Sep-21
If you make your own models, GLBasic is just fine. People only run into problems when they try to use Quake XII models with a gazillion triangles and thousands of animation frames.