GLBasic forum

Main forum => Bug Reports => Topic started by: MikeHart on 2009-Aug-30

Title: IPhone: Memory leak
Post by: MikeHart on 2009-Aug-30
Hi,

as others reported a memory leak under SDK 3.0 too, I think it is save to say that this is a bug. I get a small memory leak at startup and when the app is closed. With every code.

The discussion about it was taken here: http://www.glbasic.com/forum/index.php?topic=3411.0

Cheers
Michael
Title: Re: IPhone: Memory leak
Post by: MikeHart on 2009-Sep-18
This bug is still present in glb 7.115.
Title: Re: IPhone: Memory leak
Post by: trucidare on 2009-Sep-18
Mein Gott, 14 bytes memory leak wegen eines calls au?erhalb des EAGLViews und du machst son Stress....
Title: Re: IPhone: Memory leak
Post by: MrTAToad on 2009-Sep-18
The problem is that it could be accumulative, especially if the program is run repeatedly...  It would also affect other running programs too.
Title: Re: IPhone: Memory leak
Post by: trucidare on 2009-Sep-18
there is only a leak beforce the glbasic engine instance was called. the leaks are called from DevicID function in main.m. No problem after start the glb engine.
Title: Re: IPhone: Memory leak
Post by: MrTAToad on 2009-Sep-20
Should make it easier to fix then :)
Title: Re: IPhone: Memory leak
Post by: Kitty Hello on 2009-Sep-21
I think it already is.

[edit]
I forgot the main.m file in the update. Sorry. Next update will fix it for good.