Hi,
as others reported a memory leak under SDK 3.0 too, I think it is save to say that this is a bug. I get a small memory leak at startup and when the app is closed. With every code.
The discussion about it was taken here: http://www.glbasic.com/forum/index.php?topic=3411.0
Cheers
Michael
This bug is still present in glb 7.115.
Mein Gott, 14 bytes memory leak wegen eines calls au?erhalb des EAGLViews und du machst son Stress....
The problem is that it could be accumulative, especially if the program is run repeatedly... It would also affect other running programs too.
there is only a leak beforce the glbasic engine instance was called. the leaks are called from DevicID function in main.m. No problem after start the glb engine.
Should make it easier to fix then :)
I think it already is.
[edit]
I forgot the main.m file in the update. Sorry. Next update will fix it for good.