Hi,
I want to use a mixture of 3d and 2d... sorta make my character 3d - but in a 2d world. Looking at the command instructions I can flip between the 2 modes on the fly. At the mo I'm thinking about doing my blitting in 2d, switching to 3d - draw the characters, then flip back into 2d for the last few bits I need to blit. Of course it will be doing all this flipping backwards and forwards a hell of a lot. (for the main game loop)
Is it ok to do this? Does anyone know any reason why I shouldnt do it this way??
I Just dont want to spend hours building my engine only to find I'm causing problems as the commands were not intended to be used like this.
Thanks Ocrean :)
Totally off-topic, but I love your avatar Gerfy. :)
Quote from: Hatonastick on 2009-Aug-23
Totally off-topic, but I love your avatar Gerfy. :)
It's because there's a hat, right? ;)
hahahaha xD
Quote from: Sokurah on 2009-Aug-23
Quote from: Hatonastick on 2009-Aug-23
Totally off-topic, but I love your avatar Gerfy. :)
It's because there's a hat, right? ;)
Ummm... Maybe.. :whistle: I'd have to see a version without a hat to be totally sure. =D
How can you not love Mr Ben anyway?
hahaha.. too right! Problem is I'm old enough to remember the original series FIRST time round! ;)
Loved the diver/submarine episode, think that was when he was after the sea monster.
Quote from: Gerfy on 2009-Aug-23
...I'm old enough to remember the original series FIRST time round! ;)
Me too! :D
Hmm that one must have bypassed this side of the puddle. Mind you back in the early 70's we only had a small black and white TV and access to only 2 channels where we lived (out in the sticks). Looks pretty cool from what little I was able to find out about it.
Throwing my two cents in regarding the 2d-3d issue. GLBasic is good at dealing with 2d/3d, but I think for the sake of performance do as much as you can in 3d, including the 2d stuff.
That's very interesting Ocean! I'll have to keep that one in mind. I've been thinking about using either rendered 2d or 3d for my app. =D
If you're doing it for PC, you might want to consider using X_SPRITE or a 3D object instead of 2D, because if makes the positioning a bit easier IMO.