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Main forum => GLBasic - en => Topic started by: mentalthink on 2009-Aug-15

Title: Lightmap maded with 3ds max on wiz
Post by: mentalthink on 2009-Aug-15
Hi, I?ve got a doubt.

I make a simple lightmap in 3ds max, but when a put the .png or .bmp in the WIZ,(in Iphone I don?t tried in this time), the lightmap don?t match equal than the viewport of 3dsMAX.

I don?t know if a maded something wrong, or is a bug of GLBASIC.

Another question, is if can be in a future a exporter plugin for 3ds MAX,Cinema or for the most popular aplications 3D for GLbasic, equal what exist for AC3d.

Thanks

Title: Re: Lightmap maded with 3ds max on wiz
Post by: Kitty Hello on 2009-Aug-17
Lightmaps are only used when they have the same texture coords as the bitmap texture. I must find a file format that can export both. B3D seems a way (yuck).
I don't have a copy of 3DS MAx. It's much too expensive for me.
Title: Re: Lightmap maded with 3ds max on wiz
Post by: mentalthink on 2009-Aug-17
Thanks Kitty, for your rapid response, I think what the trouble is because I uses unwrap, and no standard uwv mapping, I don?t know if this can be a trouble.
I wait for the .b3d exporter.