http://www.glbasic.com/beta/glbasic_sdk_7rc1.exe (http://www.glbasic.com/beta/glbasic_sdk_7rc1.exe)
Should i install / overwrite the beta with this new version?
Since it looks like another full install, I'd say not mate. Definitely uninstall previous first.
Hello,
Is this the same as the Beta, or has there been some nice changes :) Are we able to compile all the way thru to the Iphone with this version... fingers crossed.
Cheers,
Uncle
iPhone deffo works now. That's the version we used to submit to the app store.
Has anybody been able to build successfully for the iPhone with this new release?? I am still having problems, but it could be my lack of understanding of the procedure? :|
I think it creates the XCode stuff okay, but I do get :
arm-apple-darwin9-ar: temporary file: No such file or directory
/cygdrive/s/Compiler/platform/iPhone/bin/arm-apple-darwin9-libtool: no library created (no object files in input files)
Just need to get a signature now.
When I compile code with TYPE's in it I get these errors:
*** Configuration: WIN32 ***
precompiling:
GPC - GLBasic Precompiler V.7.023 SN:26e2f3eb - 3D, NET
Wordcount:2688 commands
compiling:
In file included from C:\DOCUME~1\Devcon\LOCALS~1\Temp\glbasic\gpc_temp.h:7,
from C:\DOCUME~1\Devcon\LOCALS~1\Temp\glbasic\gpc_tempg.cpp:2:
C:\DOCUME~1\Devcon\LOCALS~1\Temp\glbasic\gpc_temp_class.h:367: error: stray '@' in program
C:\DOCUME~1\Devcon\LOCALS~1\Temp\glbasic\gpc_temp_class.h:367: error: stray '@' in program
C:\DOCUME~1\Devcon\LOCALS~1\Temp\glbasic\gpc_temp_class.h:368: error: stray '@' in program
If I doubleclick those lines I get this code:
KEYCODES()
{
vk_escape = 0x01@@36;
vk_1 = 0x02@@37;
vk_2 = 0x03@@38;
vk_3 = 0x04@@39;
vk_4 = 0x05@@40;
vk_5 = 0x06@@41;
vk_6 = 0x07@@42;
vk_7 = 0x08@@43;
vk_8 = 0x09@@44;
vk_9 = 0x0A@@45;
vk_0 = 0x0B@@46;
Actual code looks like this:
TYPE KEYCODES
vk_escape = 0x01
vk_1 = 0x02
vk_2 = 0x03
vk_3 = 0x04
vk_4 = 0x05
vk_5 = 0x06
vk_6 = 0x07
vk_7 = 0x08
And has been working for two years now so I don't think it's the code :-)
Quote from: MrTAToad on 2009-Aug-04
I think it creates the XCode stuff okay, but I do get :
arm-apple-darwin9-ar: temporary file: No such file or directory
/cygdrive/s/Compiler/platform/iPhone/bin/arm-apple-darwin9-libtool: no library created (no object files in input files)
I get the same result as you do and then it wont build on the MAC. I get this warning message on the MAC "the copy bundle resources build phase contains this targets info.plist file 'iPhone-Info.plist' "
and also during build on MAC
"/xcode/glbasic/iPhone_Prefix.pch: No such file or directory"
:|
Moru - I told Gernot about that yesterday :)
codegit - Dont forget to compile for Device 3.0 | Release (and not the simulator). It should then compile - just need a signature now :)
Generally : Where do we get the code signatures from ? The standard iPhone development system is $99 (?58.43)
@MrTAToad - Have you actually compiled on your MAC? I tried both simulator and device and it does not compile. Also, I am a registered apple developer ($99.00 deal). I have provisioned my device and I can compile stuff using objective c and it runs on my device with no problems. I think I have misunderstood (or missed something with regard to GLBASIC and the iPhone build procedure in XCODE) :|
Can you please describe the process you use to get a clean build from the PC to the MAC. :good:
So far I haven't actually got a complete build - I need to get a signature - but the only message I get is to do with that.
codegit - simply copying your Media directory from .app into the XCode directory, then build the XCode project should do. Apple gave out information how to request a code signature, take a look in your developer account on developer.apple.com.
I'll make some PDF how to make all that once I find the time. This week is quite busy, though.
Thanks. A PDF will be very helpful. :good:
Compiled iPhone Multitouch Test out of the Box with v7RC1
Compiled for all Platforms.
Result:
Configuration: GP2X ***
precompiling:
GPC - GLBasic Precompiler V.7.023 SN:df334537 - 3D, NET
Wordcount:38 commands
compile+link:
C:\Programme\GLBasic\Compiler\platform\GP2X\Lib\libGLBasicGP2X.a(gf_sockets.o): In function `netGetLocalIPs(int*, char const*)':
gf_sockets.cpp:(.text+0x510): warning: Using 'getaddrinfo' in statically linked applications requires at runtime the shared libraries from the glibc version used for linking
C:\Programme\GLBasic\Compiler\platform\GP2X\Lib\libGLBasicGP2X.a(gf_sockets.o): In function `netAddress(char const*, unsigned short)':
gf_sockets.cpp:(.text+0x770): warning: Using 'gethostbyname' in statically linked applications requires at runtime the shared libraries from the glibc version used for linking
erfolgreich
F?ge mmuhack.o zu Projekt hinzu: C:\Dokumente und Einstellungen\Damien\Desktop\SampleMachine
_______________________________________
_______________________________________
*** Configuration: GP2X-WIZ ***
precompiling:
GPC - GLBasic Precompiler V.7.023 SN:df334537 - 3D, NET
Wordcount:38 commands
compile+link:
erfolgreich
_______________________________________
_______________________________________
*** Configuration: IPHONE ***
precompiling:
GPC - GLBasic Precompiler V.7.023 SN:df334537 - 3D, NET
Wordcount:38 commands
compiling:
arch:
Creating .app for SampleMachine
before copy...
...build the Project in: C:\Dokumente und Einstellungen\Damien\Desktop\SampleMachine\XCode on Mac,
then copy the 'iPhone' binary to the .app directory
erfolgreich
_______________________________________
_______________________________________
*** Configuration: LINUX ***
precompiling:
GPC - GLBasic Precompiler V.7.023 SN:df334537 - 3D, NET
Wordcount:38 commands
compile+link:
*** create process failed
*** FATAL ERROR - Bitte die Compiler-Ausgabe ins Forum kopieren
_______________________________________
_______________________________________
*** Configuration: OS-X_UNI ***
precompiling:
GPC - GLBasic Precompiler V.7.023 SN:df334537 - 3D, NET
Wordcount:38 commands
compile+link:
Mac OSX compiler wrapper
compile for PowerPC
compile for x86
combine with lipo
Creating .app for SampleMachine
erfolgreich
_______________________________________
_______________________________________
*** Configuration: WIN32 ***
precompiling:
GPC - GLBasic Precompiler V.7.023 SN:df334537 - 3D, NET
Wordcount:38 commands
compiling:
linking:
erfolgreich
_______________________________________
_______________________________________
*** Configuration: WIN32-DLL ***
precompiling:
GPC - GLBasic Precompiler V.7.023 SN:df334537 - 3D, NET
Wordcount:38 commands
compiling:
linking:
erfolgreich
_______________________________________
_______________________________________
*** Configuration: WINCE ***
precompiling:
GPC - GLBasic Precompiler V.7.023 SN:df334537 - 3D, NET
Wordcount:38 commands
compile+link:
/cygdrive/c/DOKUME~1/Damien/LOKALE~1/Temp/ccWW4pjB.o(.text+0x178):gpc_temp0.cpp: undefined reference to `ZN11__GLBASIC__10MOUSESTATEERiS0_S0_S0_'
*** FATAL ERROR - Bitte die Compiler-Ausgabe ins Forum kopieren
_______________________________________
_______________________________________
*** Configuration: XBOX-LINUX ***
precompiling:
GPC - GLBasic Precompiler V.7.023 SN:df334537 - 3D, NET
Wordcount:38 commands
compile+link:
erfolgreich
_______________________________________
*** Fertig ***
Dauer: 60.1 sek. Zeit: 12:20
Erstellen: 7 erfolgreich.
*** 2 FEHLGESCHLAGEN ***
2 Fails
This is what I get:
*** Configuration: IPHONE ***
precompiling:
GPC - GLBasic Precompiler V.7.023 SN:b09dae52 - 3D, NET
Wordcount:6 commands
compiling:
arch:
arm-apple-darwin9-ar: temporary file: No such file or directory
/cygdrive/q/Compiler/platform/iPhone/bin/arm-apple-darwin9-libtool: no library created (no object files in input files)
Creating .app for sam
before copy...
...build the Project in: C:\iPhoneTest\XCode on Mac,
then copy the 'iPhone' binary to the .app directory
success
_______________________________________
*** Finished ***
Elapsed: 6.4 sec. Time: 13:48
Build: 1 succeeded.
I think the arm-apple-darwin9-ar: temporary file: No such file or directory and
/cygdrive/q/Compiler/platform/iPhone/bin/arm-apple-darwin9-libtool: no library created (no object files in input files) messages can be ignored.
Quote from: MrTAToad on 2009-Aug-04
I think the arm-apple-darwin9-ar: temporary file: No such file or directory and
/cygdrive/q/Compiler/platform/iPhone/bin/arm-apple-darwin9-libtool: no library created (no object files in input files) messages can be ignored.
Thanks for confirming that the above message can be ignored :good: But still cannot get it to compile on my MAC. :'(
We'll be able to try again when the @@ problem has been solved :)
Tomorrow Support Chat from 9 a.m.
I will help for iPhone issues
I hope to be there :)
9am - what timezone?
Yesterday, GMT+1
Damn! Nothing like missing a meeting due to not knowing the timezone!
Since GLBasic isn't an american product most talk is about GMT+1 :-)
It would be helpful if people put the timezone in when they wrote down times though, GLBasic's website has a global audience and not all of us are German, or even American for that matter.
Yes, I second that. I always write 9:00 am GMT+1 or CET.