It would be nice if we could use GL Display Lists to speed up the rendering of groups of simple objects. A great speed increase can be gained when the scene requires lots of little objects.
What about using PUSH/POPMATRIX ?
If the underlying functionality is already display lists, then I would be very happy but I think Gernot needs to confirm this.
Display lists are not faster. I use vertex buffer objects, which are indeed fast (3D, though).
Quote from: Kitty Hello on 2009-Jul-29
Display lists are not faster. I use vertex buffer objects, which are indeed fast (3D, though).
Ah VBOs are a better choice in my book, I assumed that they would be harder to produce in your cross platform 3D engine Gernot.
All good! :good: