Hi,
I'm planning on making 3D available in the demo version. But there must be a point in buying GLBasic over the Demo, right?
So, tell me - how do you think I should limit 3D in demo version? Instead of textures use a GLBasic texture? Draw GLBasic cubes somewhere randomly into the scene? Limit the running time to 60 seconds? I bet you have better ideas than me. I hope we can find a solution fitting for all of us.
Here are a few ideas I thought of off the top of my head:
Limit the total number of 3D commands.
Disable some of the 3D commands.
Set camera clipping to a non-adjustable short distance.
I have been wanting to explore the 3D commands in GLBASIC. While I plan on purchasing the base GLBASIC plus the net ability in the next few weeks for my current project, it would be nice to get a feel for the 3D commands beforehand for my next game as I plan on moving up to 3D.
How about: Generally limit to 640x480, windowed in demo version?
I think that would be a great way to go.
Let's say 800x600 because I'm on 1280x1024 here and 640x480 wouldn't show any quality. Plus you could limit the rendertime to 5 minutes.
You don't need a demo-version, do you ;)
Limiting to 5 minutes? With a status bar below the Demo-Icon? Nice idea!