Hi,
I have neen using Basic4ppc to write a boulderdash type game for the Pocket PC.
I have now changed over to GLBasic because I think it is more suited to game
programming, however I have run into problems with File I/O.
In the past I have written a basic map creator in VB6 which creates the following
text file.
5111113014114111
4222222022222221
3241111111111124
2211222222121121
4241241114124121
1214212122121121
1244212142121421
1243212112121124
1244212112121121
1211233222121121
1244211111421121
4243222222221121
1211111111143421
1211141111113121
1211111111113121
4211311111311124
1222222222222221
4111411111411114
I have inserted returns in the file for viewing only, the file is one long line of ASCII text.
This map will grow in size as I get scrolling to work!
My application reads this text file and places graphic tiles which I have created
accordingly to match each number.
I read each value into an array StrData[288] as follows:
for nf = 1 to 288
c = FileGet(chan,nf-1,1) //one char at a time
StrData[nf) = c
next
FileClose(chan)
I cant seem to duplicate this in GLBasic File I/O :S
Have a look at the File I/O examples. Your problem can be solved by :
- Using GETFILE to read each line and then process each character
- ]se READBYTE to read in each character, but make sure you ignore any CR/LF characters.
- Use READLINE and then process each character
A quick example :
handle%=OPENFILE(1,"file.txt",TRUE)
READBYTE handle%,one%
WHILE ENDOFFILE(handle%)=false
...process data...
READBYE handle%,one%
WEND
Thankyou MrTAToad for your helpfull quick responce. :good:
All is now working fine. =D
BTW there is only one File_IO example and it only uses PUTFILE and GETFILE
with a randome number not exactly very usefull!
Examples of each File I/O command similar to the way you have explained would
have been much better!
Thanks once again.
JohnGood.
Yes, I was expecting more file i/o example programs there - but at least you got it going!