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Main forum => GLBasic - en => Topic started by: Synthetic on 2009-Apr-04

Title: UV Mapping Problem - Solved
Post by: Synthetic on 2009-Apr-04
I did some searching for this problem but found no concrete resolution to my problem. I have some models I made in AC3D, of which the textures are mapped with the TCE tool. The models show up just fine when loaded with GLBasic but as soon as I apply the texture, it appears that all coordinate data had been lost in the conversion to the .ddd format. I used the AC3D .ddd export plugin, an older version as well as the latest and also tried exporting to formats supported by the converter in GLBasic for conversion. All result in incorrectly mapped textures. I have spent the majority of the day trying to figure this out and it's driving me up the wall.  ;) More than likely it is something painfully obvious in AC3D that I'm overlooking.  ::) Any help is greatly appreciated.
Title: Re: UV Mapping Problem
Post by: Kitty Hello on 2009-Apr-06
Is the texture size power of 2?
Title: Re: UV Mapping Problem
Post by: Synthetic on 2009-Apr-06
Sure is.  =D The majority of the texture sizes are 64x128 / 128x128 / 256x256.
Title: Re: UV Mapping Problem
Post by: Kitty Hello on 2009-Apr-06
Then send me an email or upload here, please.
Title: Re: UV Mapping Problem
Post by: Kitty Hello on 2009-Apr-06
Uhm - ONE texture per model, OR export as .ddw (DD World).
Title: Re: UV Mapping Problem
Post by: Synthetic on 2009-Apr-06
I just got it working, thanks for the help though.  =D There was an epic snap to grid croppng failure on my part.  :whistle: