GLBasic forum

Main forum => Bug Reports => Topic started by: MrTAToad on 2009-Jan-17

Title: Networking
Post by: MrTAToad on 2009-Jan-17
Cant seem to get network detection working properly.

With the updated Chatnet code, the client machine can see the host, but not the other way around (the host doesn't see the client - "The other player = 0").

In addition, the host doesn't receive any of the clients messages (and it doesn't work the other way around).

This is with Vista (and the firewall is off).
Title: Re: Networking
Post by: Kitty Hello on 2009-Jan-20
I could make TCP quite work. But UDP is totally damaged.
Please be patient. I need networking for my own current project, so you can expect it to work soon :P
Title: Re: Networking
Post by: Hemlos on 2009-Jan-26
NETWEBGET still needs some TLC too.
Title: Re: Networking
Post by: MrTAToad on 2009-Jan-26
Dont worry - I let Gernot know about that  =D
Title: Re: Networking
Post by: Hemlos on 2009-Jan-26
Quote from: MrTAToad on 2009-Jan-26
Dont worry - I let Gernot know about that  =D

Right, I was redocumenting for the new update.