Cant seem to get network detection working properly.
With the updated Chatnet code, the client machine can see the host, but not the other way around (the host doesn't see the client - "The other player = 0").
In addition, the host doesn't receive any of the clients messages (and it doesn't work the other way around).
This is with Vista (and the firewall is off).
I could make TCP quite work. But UDP is totally damaged.
Please be patient. I need networking for my own current project, so you can expect it to work soon :P
NETWEBGET still needs some TLC too.
Dont worry - I let Gernot know about that =D
Quote from: MrTAToad on 2009-Jan-26
Dont worry - I let Gernot know about that =D
Right, I was redocumenting for the new update.