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Main forum => GLBasic - en => Topic started by: quick2code on 2009-Jan-16

Title: PocketPC Smartphone Speed
Post by: quick2code on 2009-Jan-16
Good day,

   I would like to know, from the people who have designed applications for Smartphone and PocketPC about the speed and functioning of GLBasic creations. Mainly the rotations, scaling, sprite count and overall stability/speed of the applications. I think GLBasic desperately needs some type of fixed point functioning to be taken seriously for mobile. I'm just about to buy an HP Ipaq and do some serious game dev for it. And another thing, there's a new Windows Mobile 7 coming soon and alot of the functionality of WM6 has been either changed or discarded. How will GLBasic keep up with the loss and replacement of graphic libraries? Thanks for any info.
Title: Re: PocketPC Smartphone Speed
Post by: MrTAToad on 2009-Jan-17
As long as OpenGL (and maybe SDL) is availiable, there should be no problem.

As for Fixed Point routines, strangely enough, I've just started doing some functions for it...

Got Add in, and a function to return the value as floating point and integer...
Title: Re: PocketPC Smartphone Speed
Post by: Kitty Hello on 2009-Jan-17
I'll keep GLBasic compatible with newer devices for sure.
The internals of GLBasic for PocketPC is all integers. You can use integers for GLBasic from version 6, too.

Get a PocketPC emulator to see how fast it is, even on the slow emulator.