Collision object with another object :good:
OK; I'll try. But it's going to be really slow. Only for special purposes this might make sense.
Do you have an idea how to pass the matrix for the 2nd object for this collision?
-> in. See entity system
i don't now :/
thats command are only for collisions between Player<->World...
would be great :)
Thx Gernot !