I know it is possible to find the users desktop resolution by calling the system 32.dll and getting system_metrics(0) and system_metrics(1).How would I do this in GLBasic and then set the programme resolution to these values.The reason I ask this is that a lot of my friends have widescreen monitors and graphics appear stretched in standard fullscreen modes.
http://www.glbasic.com/forum/index.php?topic=961.0 (http://www.glbasic.com/forum/index.php?topic=961.0)