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Main forum => GLBasic - en => Topic started by: Richard Rae on 2008-Dec-18

Title: setting resolution
Post by: Richard Rae on 2008-Dec-18
I know it is possible to find the users desktop resolution by calling the system 32.dll and getting system_metrics(0) and system_metrics(1).How would I do this in GLBasic and then set the programme resolution to these values.The reason I ask this is that a lot of my friends have widescreen monitors and graphics appear stretched in standard fullscreen modes.
Title: Re: setting resolution
Post by: Kitty Hello on 2008-Dec-19
http://www.glbasic.com/forum/index.php?topic=961.0 (http://www.glbasic.com/forum/index.php?topic=961.0)