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Main forum => GLBasic - en => Topic started by: mr_x on 2008-Dec-01

Title: Network on PPC
Post by: mr_x on 2008-Dec-01
Hi, I never created any application with network support, so forgive me for my noob question. Is it possible to create network game for PPC with glbasic?
Title: Re: Network on PPC
Post by: MrTAToad on 2008-Dec-01
It should be fine.  I dont know if you can join an Intel OSX game though.

In addition, you wont be able to join a non-native network program either.
Title: Re: Network on PPC
Post by: Kitty Hello on 2008-Dec-02
I've never really tried it, though. I don't even know how to connect a PocketPC to a network :s
Title: Re: Network on PPC
Post by: trucidare on 2008-Dec-02
Try it. Connect you PPC to a Accesspoint and try to load a file with NETWEBGET if this works fine the other network commands will work too.
Title: Re: Network on PPC
Post by: mr_x on 2008-Dec-02
Ok, thanks for replays. I will try NETWEBGET when i will become more familiar with glbasic and with all that network stuff, thanks.
Title: Re: Network on PPC
Post by: mr_x on 2008-Dec-03
On my PPC when I try to call NETWEBGET programm just exit, when i call NETWEBGET on PC i see frame rate drop, so maybe my PPC just hasn't enough powers to execute this command, or maybe i do something wrong. And I try to run all network examples from manual on PPC, the result the same.
Title: Re: Network on PPC
Post by: MrTAToad on 2008-Dec-03
I hpe your not using it in a loop...
Title: Re: Network on PPC
Post by: mr_x on 2008-Dec-03
No I'm not  :)