Still going through the tutorial and am up to "Sprites"
now the tutorial says to add the commands
LOADSPRITE "Bubble.bmp" ,0
SPRITE 0, 300, 150
SHOWSCREEN
END
thus resulting in a visible result. But all I'm getting is the window popping open then closing right away. I added the line "MOUSEWAIT" and the window is blank. Now I've found "Bubble.BMP" so I know it's there but for some reason it isnt loading.
Any help would be appreciated.
P.S. I appologize in advance. I'm determined to learn this and will consequently inundate you guys with, what will probably be, irritatingly noobish questions.
Hehe, you will need to use a loop on this too. Almost every program will more than likely need a loop to keep it going. The only time you wouldn't want a loop is if you have a program that only needs to run once.
Here is the basic loop:
a = 1 // Goes before the loop. - This is to define a variable as true in the case for the while/wend loop.
while a = 1 // Goes at the start of the code to run. - Specifies that as long as variable a = 1, any code after "while a = 1"
// and before "wend" will continually run till the condition is false aka "a" doesn't = 1 anymore.
wend // Goes at the end of the code. - This is the designation for the end of the while/wend loop
Adding it to the tutorial code, you should end up with something like this:
a = 1
LOADSPRITE "Bubble.bmp" ,0 // Always load graphics and such outside of a main loop as it will slow things down
while a = 1
SPRITE 0, 300, 150
SHOWSCREEN
wend
I hope this helps. :D
This will heat up your PC, with no much visible result.
How about:
WHILE 1=1 // forever
a=a+1
SPRITE 0, 100*SIN(a)+100, 150
SHOWSCREEN
WEND
Thanx for the help guys. I'll give that a try later today.
So I'm guessing the tutorial is a little flawed then?
Pahl
It's not that it's flawed but that it just shows the concepts of how to use commands. ;)