I ran into a limit of 4k sprites. I tried to get around this by using polyvectors and a tile set but couldn't figure them out completely so I searched the forums and found a post about animated sprites. In this thread GernotFrisch posted some sample code with a PSprite function. I tried it out, figured out somewhat how they work, and altered it to see if I could get it to do what I want but was unsucessful. Basically, I wanted to position the output at any x,y position on screen. I was able to move the Hello PSprite text up and down but not right and left by just a number. Spaces in the word variable worked but I was hoping to accomplish a way to position the output to any x position on screen not just the distance of a space. Is there something obvious I'm overlooking in positioning the polyvector output?
Hmm.. The PSprite example I gave it just to copy/paste parts of a block from a sprite(tileset) to the screen.
Here's how to move the text:
// 272x176 = 17x22 pixels per char
LOADSPRITE "smalfont.bmp", 0
a$ = "Hello PSprite"
WHILE TRUE
MOUSESTATE mx, my, b1, b2
FILLRECT 0,0, 800,600,RGB(0,255,255)
FOR i=0 TO LEN(a$)-1
// See mx, my ->it's the sprite's x/y pos
// I simply add the i'th width of a character for each one
PSprite(0, ASC(MID$(a$, i, 1)), 17,22, i*17+mx, my)
NEXT
SHOWSCREEN
WEND
FUNCTION PSprite: id, tile, width, height, x, y
LOCAL sx, sy, tx, ty, dx, dy
LOCAL p2x, p2y
LOCAL cols, c
GETSPRITESIZE id, sx, sy
cols = INTEGER(sx / width)
tx = MOD(tile, cols) * width
ty = INTEGER(tile/cols) * height
c=RGB(255,255,255)
width=width-1
height=height-1
STARTPOLY id
POLYVECTOR x, y ,tx ,ty ,c
POLYVECTOR x, y+height,tx ,ty+height,c
POLYVECTOR x+width,y+height,tx+width,ty+height,c
POLYVECTOR x+width,y ,tx+width,ty ,c
ENDPOLY
ENDFUNCTION
Thanks for the help GernotFrisch! =D