I have found that when I try to destroy the host computer's network connection, the program abnormally terminates.
I'm using the following code to shut down the host connection :
DDgui_popdialog()
IF playerID$<>""
// Send a message to all players
NETSENDMSG(playerID$,"",HOSTHASLEFT$)
SLEEP 1000
NETDESTROYPLAYER playerID$
ENDIF
which then exits the function its called in.
I then find the program crashes between HERE2 and HERE21
DEBUG "HERE2"
xPos=options.screenWidth/2
DEBUG "HERE21"
Any idea why its doing this ?
Sounds like abug. The player is not destroyed immediately, but after a while in a thread.
It's fixed in version 6. Please be patient, and uncomment that line so far (can you?)
I might send you a beta SDK if you want.
Uncommenting will be no problem.
Certainly wont mind trying V6 :)