http://www.glbasic.com/showroom.php?game=HangulFontPrinting&site=games (http://www.glbasic.com/showroom.php?game=HangulFontPrinting&site=games)
With great support I was finally able to include a Hangul font writing module. It uses DRAWANIM for the fonts.
hmmmm...
Looks tricky :good:
Targeting a new demographic? :)
Do you draw the images by hand? :puke:
If i had an image written in the dings font creator format, hangul could be plugged into my 3d font creator.
I was tinkering:
// --------------------------------- //
// Project: Hangul Spooky Mode
LIMITFPS 10
LOADANIM "hangul1.png", 101, 8,16
LOADANIM "hangul2.png", 102, 8,16
LOADANIM "hangul3.png", 103, 8,16
LOADANIM "hangul4.png", 104, 8,16
LOADANIM "hangul5.png", 105, 8,16
LOADANIM "hangul6.png", 106, 8,16
str$ = "Hello World\n" _
+ "¾È³çÇü¼¿ä ¿©·¯ºÃ.\n" _
+ "ÇÃ'±ÛÀÌ ³ª¿É´Ã´Ù.\n" _
+ "This is font system for you.\n"
WHILE TRUE
SMOOTHSHADING FALSE
index=index+1
IF index>6 THEN index=1
HANGUL(100+index, 100,100, str$)
SHOWSCREEN
WEND
Use my function, then draw using CREATESCREEN/USESCREEN and use these pixels.