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Main forum => Announcements => Topic started by: Kitty Hello on 2008-Sep-10

Title: Hangul (korean font) support
Post by: Kitty Hello on 2008-Sep-10
http://www.glbasic.com/showroom.php?game=HangulFontPrinting&site=games (http://www.glbasic.com/showroom.php?game=HangulFontPrinting&site=games)
With great support I was finally able to include a Hangul font writing module. It uses DRAWANIM for the fonts.
Title: Re: Hangul (korean font) support
Post by: Schranz0r on 2008-Sep-15
hmmmm...
Title: Re: Hangul (korean font) support
Post by: Hemlos on 2008-Oct-04
Looks tricky     :good:
Targeting a new demographic? :)

Do you draw the images by hand?  :puke:
If i had an image written in the dings font creator format, hangul could be plugged into my 3d font creator.

I was tinkering:
Code (glbasic) Select
// --------------------------------- //
// Project: Hangul Spooky Mode
LIMITFPS 10
LOADANIM "hangul1.png", 101, 8,16
LOADANIM "hangul2.png", 102, 8,16
LOADANIM "hangul3.png", 103, 8,16
LOADANIM "hangul4.png", 104, 8,16
LOADANIM "hangul5.png", 105, 8,16
LOADANIM "hangul6.png", 106, 8,16

str$ =   "Hello World\n" _
+ "¾È³çÇϼ¼¿ä ¿©·¯ºÐ.\n" _
+ "ÇÃ'±ÛÀÌ ³ª¿É´Ï´Ù.\n" _
+ "This is font system for you.\n"


WHILE TRUE
SMOOTHSHADING FALSE
index=index+1
IF index>6 THEN index=1
HANGUL(100+index, 100,100, str$)
SHOWSCREEN
WEND
Title: Re: Hangul (korean font) support
Post by: Kitty Hello on 2008-Oct-06
Use my function, then draw using CREATESCREEN/USESCREEN and use these pixels.