GLBasic forum

Main forum => Bug Reports => Topic started by: bigsofty on 2008-Sep-09

Title: 6.005 Update
Post by: bigsofty on 2008-Sep-09
Cant download it when I try the Web Update from IDE, says my 5.360 version is up to date?

(Had a wee look at the online log, another great update Gernot!)
Title: Re: 6.005 Update
Post by: mull on 2008-Sep-09
by me the same !
Title: Re: 6.005 Update
Post by: Hatonastick on 2008-Sep-10
I love the fact that GLBasic is constantly growing and improving.  Way to go Gernot!  :good:

[Edit] Whoops forgot to add that I can't update through the web update program either.  Just been reading the changelog.
Title: Re: 6.005 Update
Post by: Kitty Hello on 2008-Sep-10
How do you know about 6.005?? It's the current beta. I suggest you not to try it until I release it ;)
Title: Re: 6.005 Update
Post by: Hatonastick on 2008-Sep-10
Really?  The info is in the changelog in the news section of the official website. :)
Title: Re: 6.005 Update
Post by: Kitty Hello on 2008-Sep-10
Ah! The changelog. Sorry for that.
Title: Re: 6.005 Update
Post by: Moru on 2008-Sep-10
Sounds like an automated changelog that is a bit too eager? :-)

I have been here trying to update every time I pass the computer :-)
Title: Re: 6.005 Update
Post by: bigsofty on 2008-Sep-10
Quote from: Kitty Hello on 2008-Sep-10
How do you know about 6.005?? It's the current beta. I suggest you not to try it until I release it ;)

No piece of knowledge passes without my knowing, my spies are everywhere! ... OK, I saw it on the news page too... :P hehe
Title: Re: 6.005 Update
Post by: Hatonastick on 2008-Sep-11
I've got the update and it's not even online yet.  :S
Ok, maybe not.   :whistle:

Title: Re: 6.005 Update
Post by: Ian Price on 2008-Nov-06
I'm getting some problems compiling two of my games in the 6.034Beta (others compile without problem). Both seem to have problems with ReadByte - to load in data. What's changed in this area?

Compiling B'lox! (which definitely compiled properly for PC and GP2X in earlier versions) gave this error -

Quote
*** Configuration: WIN32 ***
precompiling:
GPC - GLBasic Precompiler V.2008.269 - 3D, NET
"blox.gbas"(458) warning : probably unassigned variable : rv
Wordcount:2191 commands

compiling:
C:\DOCUME~1\IANPRI~1\LOCALS~1\Temp\glbasic\gpc_temp0.cpp: In function `DGInt __GLBASIC__::load_data()':
C:\DOCUME~1\IANPRI~1\LOCALS~1\Temp\glbasic\gpc_temp0.cpp:312: error: invalid initialization of reference of type 'DGNat&' from expression of type 'double'
C:/Program Files/GLBasic/Compiler/platform/Include/glb.h:752: error: in passing argument 2 of `void __GLBASIC__::READBYTE(DGNat, DGNat&)'
C:\DOCUME~1\IANPRI~1\LOCALS~1\Temp\glbasic\gpc_temp0.cpp: In function `DGInt __GLBASIC__::load_profile()':
C:\DOCUME~1\IANPRI~1\LOCALS~1\Temp\glbasic\gpc_temp0.cpp:1276: error: invalid initialization of reference of type 'DGNat&' from expression of type 'double'
C:/Program Files/GLBasic/Compiler/platform/Include/glb.h:753: error: in passing argument 2 of `void __GLBASIC__::READWORD(DGNat, DGNat&)'
*** FATAL ERROR - Please post this output in the forum
_______________________________________
*** Finished ***
Elapsed: 1.5 sec. Time: 10:06
Build: 0 succeeded.
*** 1 FAILED ***
Title: Re: 6.005 Update
Post by: Moru on 2008-Nov-06
READBYTE needs an integer I think, try declaring it:

GLOBAL byte%
READBYTE 1, byte
Title: Re: 6.005 Update
Post by: Ian Price on 2008-Nov-06
Yep that did the trick. Cheers Moru :)


Right. Next question. The "GP2X-WIZ" compile option doesn't appear to be working just yet - despite playing with the Project Settings, I get an error message. Am I missing something, or is it not supported in this release?