Cant download it when I try the Web Update from IDE, says my 5.360 version is up to date?
(Had a wee look at the online log, another great update Gernot!)
by me the same !
I love the fact that GLBasic is constantly growing and improving. Way to go Gernot! :good:
[Edit] Whoops forgot to add that I can't update through the web update program either. Just been reading the changelog.
How do you know about 6.005?? It's the current beta. I suggest you not to try it until I release it ;)
Really? The info is in the changelog in the news section of the official website. :)
Ah! The changelog. Sorry for that.
Sounds like an automated changelog that is a bit too eager? :-)
I have been here trying to update every time I pass the computer :-)
Quote from: Kitty Hello on 2008-Sep-10
How do you know about 6.005?? It's the current beta. I suggest you not to try it until I release it ;)
No piece of knowledge passes without my knowing, my spies are everywhere! ... OK, I saw it on the news page too... :P hehe
I've got the update and it's not even online yet. :S
Ok, maybe not. :whistle:
I'm getting some problems compiling two of my games in the 6.034Beta (others compile without problem). Both seem to have problems with ReadByte - to load in data. What's changed in this area?
Compiling B'lox! (which definitely compiled properly for PC and GP2X in earlier versions) gave this error -
Quote
*** Configuration: WIN32 ***
precompiling:
GPC - GLBasic Precompiler V.2008.269 - 3D, NET
"blox.gbas"(458) warning : probably unassigned variable : rv
Wordcount:2191 commands
compiling:
C:\DOCUME~1\IANPRI~1\LOCALS~1\Temp\glbasic\gpc_temp0.cpp: In function `DGInt __GLBASIC__::load_data()':
C:\DOCUME~1\IANPRI~1\LOCALS~1\Temp\glbasic\gpc_temp0.cpp:312: error: invalid initialization of reference of type 'DGNat&' from expression of type 'double'
C:/Program Files/GLBasic/Compiler/platform/Include/glb.h:752: error: in passing argument 2 of `void __GLBASIC__::READBYTE(DGNat, DGNat&)'
C:\DOCUME~1\IANPRI~1\LOCALS~1\Temp\glbasic\gpc_temp0.cpp: In function `DGInt __GLBASIC__::load_profile()':
C:\DOCUME~1\IANPRI~1\LOCALS~1\Temp\glbasic\gpc_temp0.cpp:1276: error: invalid initialization of reference of type 'DGNat&' from expression of type 'double'
C:/Program Files/GLBasic/Compiler/platform/Include/glb.h:753: error: in passing argument 2 of `void __GLBASIC__::READWORD(DGNat, DGNat&)'
*** FATAL ERROR - Please post this output in the forum
_______________________________________
*** Finished ***
Elapsed: 1.5 sec. Time: 10:06
Build: 0 succeeded.
*** 1 FAILED ***
READBYTE needs an integer I think, try declaring it:
GLOBAL byte%
READBYTE 1, byte
Yep that did the trick. Cheers Moru :)
Right. Next question. The "GP2X-WIZ" compile option doesn't appear to be working just yet - despite playing with the Project Settings, I get an error message. Am I missing something, or is it not supported in this release?