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Main forum => GLBasic - en => Topic started by: Billamu on 2008-Sep-08

Title: Using 3d on the gp2x
Post by: Billamu on 2008-Sep-08
I know 3d doesn't work too well on the gp2x, but it does work occasionally. Are there any guidelines to what works?

Some of the demos work, and Jumpfrog works. Why is that?
Title: Re: Using 3d on the gp2x
Post by: Kitty Hello on 2008-Sep-08
It should all work. But limita are:
No BumpMapping
No CelShading
Lights might not be perfect
Z-Buffer problems. You must specify a narrow range for the z-buffer (1 to 100 or so) to work.
Apart from that it should work.
Title: Re: Using 3d on the gp2x
Post by: Billamu on 2008-Sep-08
Thanks Gernot. The reason I ask is that some programs won't display. It's probably the z-buffer. I have gotten some programs to work with higher z-buffers though... the helicopter one, for example.