I stopped trying to do OSX builds as the games didn't seem to like shoebox, but now it seems to be affecting linux builds as well - see http://www.retroremakes.com/forum2/showpost.php?p=174859&postcount=89 (http://www.retroremakes.com/forum2/showpost.php?p=174859&postcount=89)
Or is it something stupid I'm doing wrong? Gernot? Help! :)
fopen("/tmp/sbxJAplayercoll.png", "rb") failed.
internal error: relative pathname and non-matching case sensitivity
GetNoCaseName4Input - bailing out
doesn't look too good for me.
I'll try to debug into this.
PeeJay: Just curious, do you have problems on OSX if you do not use shoebox?
No idea - I don't have OS/X, and am not too keen on letting my media free on the public ;)
Thanks, was just curious. I don't have OSX either and was wondering how well GLB stuff ran on it.
Wouldn't ever use shoebox on any platform, but on Linux and OSX, I would use my own methods or just not protect the media. No matter the protection method used for your graphics, a simple screen capture will beat it :(
While that is true, the first game I tried to do for OS/X (and hence found the shoebox problem) was DangerMouse (a graphical adventure), and because of the nature of it, being able to view the media could give you valuable clues on how to complete the game
OK, seems to be fixed now.
Quote from: PeeJay on 2008-Aug-06
While that is true, the first game I tried to do for OS/X (and hence found the shoebox problem) was DangerMouse (a graphical adventure), and because of the nature of it, being able to view the media could give you valuable clues on how to complete the game
Very understandable for that genre...