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Main forum => GLBasic - en => Topic started by: carlus90 on 2008-Jul-05

Title: Exporting animated 3d object from Maya
Post by: carlus90 on 2008-Jul-05
Hi all.
I'm making a 3d game. I've already made the main character and animated it with Maya, but now I don't know how to solve a critical problem: how to export it. Maya can export in some different file formats, including GE2, VRML2, w3d (these are the only available formats for animated objects). Of course it doesn't export in 3ds, md2 and all the formats that 3dconvert tool supports.
Could someone help me?
Maybe the best solution is to use Blender, but I don't like it and I haven't got time to learn it. So if there's a solution with Maya, it would be better.
Thanks in advance and sorry for my English.

Last but not least, thanks Gernot for GLBasic, it's the best game programming language ever.
Title: Re: Exporting animated 3d object from Maya
Post by: SamB on 2008-Jul-06
you can't because if you animate it you used specific tool of maya that cannot be exported. If you want to export only the mesh, yu can probaby export t to .obj.

You can altought open it in milkshape and animate it. The viewport is more like maya than blender
Title: Re: Exporting animated 3d object from Maya
Post by: carlus90 on 2008-Jul-07
Thanks very much, I'll try it.