Hello, I'm making a game and I'm not entirerly sure how to make bullets get propelled forward from the gun. I'm tring to put in 3d to, how do you use the converter?
thanks for the help =)
Hi,
that´s easy:
1. Open "Werkzeuge(tools)/3d convert"
2. Klick "(+) Keyframe"
3. Choose your file
4. Klick "open"
5. Klick "->ddd"
6. A black window is openening.
7. If it had finished working, press a key
FINISH
:good: well explained !
[ :offtopic: ]
BUT(btw):
Klick = click
A black window = console
If it had finish working = when its finished
[/ :offtopic: ] :booze:
Thanks a lotty,
but my english isn´t as well as yours. :lol:
ROFL :good:
I did all of that, and figured out it problem isn't going to take pictures made by the paint system after awhile :whistle: So since I'm going to buy AC3D over the summer I thought maybe I could use a system called Blender before hand, turns out it's very confusing and has no way of seeing the image your making from all sides :doubt: I haven't given up yet though, but I just want to know, are the downloads on AC3D the product you pay for or a demo. If it's a demo i'll use that! =D
Thanks again for the help =D
Blender is brilliant, but a bit difficult to learn and , in m opinion, too slow.
Milkshape 3D is easier to learn. You can download a 30 days Trialversion for free.
@Schranzor: Wenn da wieder Fehler drin sind, is es mir wurscht :lol:
mist hatte schon wieder paar Dinger gefunden, dann verbietet er mir's noch :rant:
;)
I found a good system to do my models on, but before I go crazy with it textures are what are used to color a model and give it texture (as the name implies =)) right? Oh and how do you make textures. :good:
Sorry if I being to questiony. :glare:
If all goes well I should have level one of my game Red Earth done soon.
Textures are indeed what give models a skin. Textures are simply an image that is wrapped around a 3D model.
However, wrapping an image is the tricky part (after modelling), as you need to make sure that the right part of the model is showing the right part of an image (no point in having an eye on a humans back, if you don't line up the image properly).
What you need to get is a program that will take your model and unwrap it, ready for you to paint on the unwrapped skin, then re-wrap it onto your model. This is sometime called UVMapping.
There are various free and commercial programs to do this. Just look on Google, although I use LithUnwrap, which is both simple and free - http://www.sharecg.com/v/5169/software-and-tools/LithUnwrap---Free-UV-Mapper-for-Windows :)
I have one last question, what is the best way to make some hair on the models. Right now everyone is bald. Should I just paint it on or actually model it
Thanks
The choice is yours, but modelling hair will increase the polygon count and perhaps slow the game down on slower machines. Painted hair can look just as good if done correctly. It will depend on the models though and your abilities at modelling and painting.
Just wanted to correct you on the Blender program, you can see your model from all sides, use the 1, 3 and 7 buttons on your numeric keyboard. If you want to see all three directions + camera at once you will have to split the 3D-view. This you can do by moving your mouse onto the upper, left and right borders of the 3D-view and right-click (or middle, not sure wich). Then you get a menu asking you if you want to split the window and some other things. Choose split and place the line/mousepointer where you want the split. Then you can change all windows into the view you want by placing the mousepointer in the window and press 1, 3, 7 or 0 depending on what view you want there. (This is just about everything I know about blender still :-)
Next question, how do you make textures? The reason I'm asking now is because school kept me from asking sooner but it's out so HUZZA! Thanks for the help
A texture is just an image file (.BMP, .PNG, .JPG or whatever).
You can use any drawing package to create a texture. Applying it your model and making it look right is the hard part - for this, you need to use a UV Wrapper (like LitheUnwrap), which will rip the skin off of your plain 3D model and output it into a format that makes it much easier to draw your texture on. It can then be re-added and saved as a fully textured model.
I have tried the built-in system of UV mapping in blender and I'm not a fan. Can you recommend something that creates good results without me fighting with it? :-)
I would have come out with a demo by now but I had some shipping errors with AC3D(working on it, may wind up just downloading) and I had to remove Blender because of space problems on my computer(just as I got a good feel for it! O_O). However it hasn't been that bad, considering I have gotten to do changes in storys and I might make a written story before hand to give some background :good:. Anyway, long story short, I will tell you guys when I get a demo up and running.
Until then...BEER! :booze:
Here's a composion of human marines (you play as them) that just got dropped inside a city currently under enemy control. You can see the enemy's in red armor hiding around corners. However the marines know where they are because of tou air escorts spotted them before dropping your team off. The last one is the fight that accures, but your numbers are less because they're flanking and can't be seen. Hope to have a demo soon.
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Wow, looks nice.
Thanks Kitty Hello :). Here's a textured look at the marines and all the human weapons. I added in a light to help brighten the images and there is a textured drop ship hovers over them.
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