Has anyone imported a model with baked textures into GLB so far? If yes, how exactly did you export the model?
Since baked textures from max don't work in 3ds format, I am still looking for a way to do this if possible.
I seem to remember a 3D demo of a Quake 4 model that used a nice baked texture? Anyone?
Quote from: bigsoftyI seem to remember a 3D demo of a Quake 4 model that used a nice baked texture? Anyone?
Well, tbh I just want to know how to get baked textures (multi/sub material actually) working with .3ds format from 3dsMax (2008) itself. The format is old and doesn't support a lot of features (materials ie.) according to what I have read here and there. Anyways, still haven't got a single model with baked textures working in GLB.
I am interested in GLB primarily because of 3d features and had to go back to pre-rendered sprites for my game using another engine. If anyone figures out or knows how to, please do post.