Gernot - do you have any plans imminent to add the ability to use images from anim strips with Polyvector?
You can do. Just use the right texture coords. Try DRAWSPRITE with an animation thingy. It's the full image.
ah, okay - that's useful to know (though could have me scratching my head for a while :D)
the x/y position of a "anim" is evaluated like:
LOCAL sprite_w, sprite_h
GETSPRITESIZE id, sprite_w, sprite_h
LOCAL nperline = sprite_w / width_per_tile;
LOCAL tilex = MOD(iTile, nperline) * sprite_w
LOCAL tiley = INTEGER(iTile/nperline) * sprite_h
Yup - all sorted - I'm now polyvectoring my ass off :D
errr.... please never publish that game where you vector your bottom with poly's.
Thanks for the code Gernot, that will come in handy for me too.