Noob Questions:
Can someone please tell me which OpenGL version GLB supports? (just curious)
Also, Gernot mentioned (to me, when I bugged him about this :P) something about working on shaders related demo. Well, while we are at it, can someone tell me if there is a demo using stuff like specular maps (or HDR), water, explosions (fire.. basically), rain effects and all.
Right now I am busy working on 3d models so I want to test them out using the effects I want in-game (yeah, being a noob at GLB isn't fun for me). Can someone just point me towards the tutorials. Personally, I am happy with using CnP method for this stuff (if it's way too advanced to add in GLB).
Also, anyone tried FX Shader 2 from nVidia for GLB? It supports OpenGL shaders now..
It supports 5.0 when it comes out.
So far the wrapper can provide you 2.0 functionality. Shaders are there with the SETSHADER commend. See the manual. There's also a small example that has a cartoon shader.
Shaders are tough to program if you're a noob. Get the Orange Book if you really want to learn it.