GLBasic forum

Main forum => GLBasic - en => Topic started by: niksha on 2008-Mar-11

Title: OpenGL support..
Post by: niksha on 2008-Mar-11
Noob Questions:

Can someone please tell me which OpenGL version GLB supports? (just curious)

Also, Gernot mentioned (to me, when I bugged him about this :P) something about working on shaders related demo. Well, while we are at it, can someone tell me if there is a demo using stuff like specular maps (or HDR), water, explosions (fire.. basically), rain effects and all.


Right now I am busy working on 3d models so I want to test them out using the effects I want in-game (yeah, being a noob at GLB isn't fun for me). Can someone just point me towards the tutorials. Personally, I am happy with using CnP method for this stuff (if it's way too advanced to add in GLB).

Also, anyone tried FX Shader 2 from nVidia for GLB? It supports OpenGL shaders now..
Title: OpenGL support..
Post by: Kitty Hello on 2008-Mar-11
It supports 5.0 when it comes out.
So far the wrapper can provide you 2.0 functionality. Shaders are there with the SETSHADER commend. See the manual. There's also a small example that has a cartoon shader.
Shaders are tough to program if you're a noob. Get the Orange Book if you really want to learn it.