GLBasic forum

Main forum => Bug Reports => Topic started by: Ian Price on 2008-Feb-18

Title: Multiple instances of programs
Post by: Ian Price on 2008-Feb-18
Hi Gernot

The new updates to GLB appear to have speeded up compiling significantly, however it's actually possible now to run two or more GLBasic programs at the same time without knowing/realising.

I was trying to unsuccessfully squash a bug in code, only to find that something I removed in a previous version was still showing there - hence the bug. I then discovered that there was more than one program running (an older and the latest version of my game), and I was actually seeing the old version not the updated one.

Can you please prevent/stop multiple instances.
Title: Multiple instances of programs
Post by: Moru on 2008-Feb-18
I have always been able to run two versions and I like that possibility
Title: Multiple instances of programs
Post by: AndyH on 2008-Feb-18
I've noticed on occasion that I have made some changes to one of the source code files in my project.  Saved then hit F5 to run and I've got the previous version running without the new changes.  Like the decision not to compile + link because of no changes.  Not sure how to replicate and didn't happen for me very often.
Title: Multiple instances of programs
Post by: Moru on 2008-Feb-18
Just turn off / turn on debugging again and it recompiles the code