Hi all,
I am a newbie.
1 . I heard purebasic and blitzmax could create games. Both are cross-platform, too.
Is GLbasic more suitable than purebasic and blitzmax to create games?
2. How many people are playing GP2X-F200?
Does it has similar style of Amiga?
Thanks in advance
:)
Hi Sam
I have yet to find a language that you couldn't write a game in! Of the languages you mentioned, they are all as capable as each other of producing games quickly and easily, so from there it is just down to your personal preference. I (and a few others on here) used to use Blitz, but have now opted to use GL Basic instead, largely because of the better support for it. As a newbie, you may find my beginners tutorial useful at http://www.glbasic.com/forum/viewtopic.php?id=1568 which guides you through making your first game.
There are not many people with GP2X F200's yet, but then it is a relatively new machine. And no, it is nothing like an Amiga! (for a start, you don't need a TV to use it!)
Some nice features that appeal to me in GLBasic are:
* Can compile to more platforms than other languages (Win, Mac, Linux, PocketPC, GP2X, Smart Phones, XBOX)
* Can compile to all platforms using one source and from the Windows version. Of course you need the target platforms to be able to run it.
* Has a good command set for all of the things you want to do in a Game. Although not as many commands or features as say BMax, it has what is needed, it's fast and its less complicated. Because it's supported so well by Gernot, you usually get new features week on week. Can use INLINE C code too, so is possible to expand it more easily.
* Support. It has some, and very active too!
Best advice is to download the demo, have a play around, take a look at the help and definitely take a look at Peejays tutorials. I'm having a lot of fun using it. :)
Edit:
Oh should add, it has 3D support too. I've not played around with 3D yet other than look at some of the samples and demos.
As a pure games writing language there is no contest, GLB wins, especialy with the range of available target platforms.
If you were after developing apps then PB is your best bet ( except it has very clunky linux support imho )
This is not to say that you can't make games in PB, far from it, but a lot of the 'ease of use' functions available in GLB will need to be written by yourself.
I have purchased and use both btw.
cheers