When compiling for the GP2X:
If a sprite clips the top of the screen, AND it is being drawn using any alpha mode other than 0, the sprite becomes corrupt. Using alpha mode of 0 works fine.
To see this in action, try the code below. Use the joystick up and down to move the sprites off the top of the screen.
DRAWRECT 0, 0, 8, 32, RGB(255, 0, 0)
DRAWRECT 8, 0, 8, 32, RGB(255, 255, 0)
DRAWRECT 16, 0, 8, 32, RGB(0, 255, 0)
DRAWRECT 24, 0, 8, 32, RGB(0, 128, 255)
DRAWLINE 0, 0, 31, 31, RGB(0, 0, 0)
DRAWLINE 1, 0, 31, 30, RGB(0, 0, 0)
DRAWLINE 0, 1, 30, 31, RGB(0, 0, 0)
DRAWLINE 0, 31, 31, 0, RGB(0, 0, 0)
DRAWLINE 0, 30, 30, 0, RGB(0, 0, 0)
DRAWLINE 1, 31, 31, 1, RGB(0, 0, 0)
GRABSPRITE 0, 0, 0, 32, 32
x=24
y=10
z=0
WHILE z=0
DRAWRECT 0, 0, 320, 240, RGB(64, 64, 64)
PRINT " ALPHA MODES:", 0, 60
PRINT " -1.0 -0.5 0.0 0.5 1.0", 0, 80
PRINT " press SELECT to quit", 0, 200
IF KEY(200) THEN y=y-1
IF KEY(208) THEN y=y+1
IF y<-32 THEN y=-32
IF y>10 THEN y=10
IF KEY(15) THEN z=1
FOR g=0 TO 4
ALPHAMODE (g/2)-1
DRAWSPRITE 0, x+(g*50), y
NEXT
SHOWSCREEN
WEND
Hi
I can't test it because i ain't got that GP2X.:D It would be good to know what GLBasic version you have. It's often hard to understand, if we (Gernot) don't know it. Latest is 5.165. Updates coming fast.
Cheers
I'm using 5.165. I have Live Update set to "check daily." :)
I try it on my gp2x f100 and it corrupt for me too(then i press up), but i use alphamode in my game for gp2x without some kind of corrupt. I am not shure, but try not using sprite that you grab from grabsprite... but this is just assumption
I was wrong, i just try my game on gp2x and it have same corrupt (( And i am not using grabsprite. Please fix this bug before end of gp2x comp
Uh-Oh. I'm fixing it.
Thanks Gernot! :good:
Might be fixed now.
Corrupt still in my game. I use 5.173
The above example?
Yes, it's still corrupt for me as well. I've also updated to 5.173, and I recompiled the same code that I submitted in my first post. :(
Thank you, it's fixed.
Yes, that fixed it! Both my test code, as well as my actual game program, are now showing the graphics perfectly!
Thanks, Gernot!