Since I assume the sprites loaded with loadanim are using the same texture but different UVs, are these more efficient to use with modern GFX cards with large amounts of onboard memory? I know from past experience a small amount large cached blocks are slightly more efficient than sending lots of little blocks and thrashing the bus?
Yes, texture change is a bit costy, thus drawanim with the same sprite might minimally speed tings up.
Cool Gernot, thanks for the info.