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Main forum => GLBasic - en => Topic started by: bigsofty on 2008-Feb-04

Title: LOADANIM & GFX Card Memory
Post by: bigsofty on 2008-Feb-04
Since I assume the sprites loaded with loadanim are using the same texture but different UVs, are these more efficient to use with modern GFX cards with large amounts of onboard memory? I know from past experience a small amount large cached blocks are slightly more efficient than sending lots of little blocks and thrashing the bus?
Title: LOADANIM & GFX Card Memory
Post by: Kitty Hello on 2008-Feb-04
Yes, texture change is a bit costy, thus drawanim with the same sprite might minimally speed tings up.
Title: LOADANIM & GFX Card Memory
Post by: bigsofty on 2008-Feb-04
Cool Gernot, thanks for the info.