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Main forum => GLBasic - en => Topic started by: AndyH on 2008-Feb-03

Title: ZOOMANIM, STRETCHANIM, ROTOANIM and ROTOZOOMANIM
Post by: AndyH on 2008-Feb-03
More requests time ;)

Could you add ZOOMANIM, STRETCHANIM, ROTOANIM and ROTOZOOMANIM so we can display a frame from an animation at a different size and rotation please.
Title: ZOOMANIM, STRETCHANIM, ROTOANIM and ROTOZOOMANIM
Post by: Kitty Hello on 2008-Feb-03
Why did I know this would be comming...
Phew. These are a lot of work. I tend to delay them for a while now.
Title: ZOOMANIM, STRETCHANIM, ROTOANIM and ROTOZOOMANIM
Post by: AndyH on 2008-Feb-03
:)  Reading the other post, it sounds like ROTOZOOMANIM would give you the biggest headache... does that mean ZOOMANIM, STRETCHANIM and ROTOANIM would be less work.  If so, short term these would fill the gap and ROTOZOOMANIM could come at a later date perhaps?  I'll have a look at Polyvector again as suggested in the other thread, but I've been trying to avoid using this too much while I'm working on PocketPC/GP2X games.
Title: ZOOMANIM, STRETCHANIM, ROTOANIM and ROTOZOOMANIM
Post by: Kitty Hello on 2008-Feb-04
I only implement RotoZoom, then roto and zoom are at hands automatically.
This is a hard thing. I think I'll implement it with a polyvector wrapper. Not this week, however.
Title: ZOOMANIM, STRETCHANIM, ROTOANIM and ROTOZOOMANIM
Post by: AndyH on 2008-Feb-04
Thanks Gernot.  I've written a sprite manager an I'm splitting my anims into sprites for the mean time.