I don't know how feasible this is, but it would be handy if you could add an icon that the compiled code would use, rather than the default icon (saves messing around with ResourceHacker!)
I agree. PlayBasic is the only package I've used that did that from the get-go. Even BlitxMax doesn't do that. It can't be that hard to integrate, can it?
It doesn't out of the box, but I know that the external IDE, BLIDE, let's you add an icon before compiling. It might be trickier for Gernot, though, as I'm not sure how it would work with multi platform compatibility
http://www.glbasic.com/forum/viewtopic.php?id=576