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Main forum => GLBasic - en => Topic started by: Ian Price on 2008-Jan-28

Title: RotoZoomSprite
Post by: Ian Price on 2008-Jan-28
This is a pretty neat command with one problem - it scales the image in both X and Y directions proportionally. Whilst this will generally be required, I would have preferred the same command to allow you to alter the X and Y scaling (like ZoomSprite). Would it be possible to alter the command to scale X and Y independently?

This would allow for some neat Paper style effects (think of Paper Mario). I have something in mind that I just can't do with the command as it is :(
Title: RotoZoomSprite
Post by: Schranz0r on 2008-Jan-28
you can use POLYVECTOR to do that
Title: RotoZoomSprite
Post by: Ian Price on 2008-Jan-28
Cheers Schranz0r,  does Polyvector work properly on a GP2X now?
Title: RotoZoomSprite
Post by: Kitty Hello on 2008-Jan-28
Yes, it does now.