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Main forum => GLBasic - en => Topic started by: AndyH on 2008-Jan-28

Title: Drawanim - Sprcoll ?
Post by: AndyH on 2008-Jan-28
Hi Gernot

Will we be able to get a SPRCOLL command for the new LOADANIM and DRAWANIM functionality.

I'm using an anim strip for my player and an anim strip to hold scenery tiles.  I need to be able to test if animation number 3 of sprite 0 is colliding with animation number 10 of sprite 1 (for example).

It's not possible to detect such a collision at present.  I don't want to have to go down the route of making masks in individual sprites, as that defeats the point of using the tilesets.
Title: Drawanim - Sprcoll ?
Post by: Kitty Hello on 2008-Jan-28
K, I'll add that.
Title: Drawanim - Sprcoll ?
Post by: AndyH on 2008-Jan-28
Thanks... this one will be a big help for my game.