Quick question:
I'm using LOADSPRITE(A spritesheet) to grab some sprites from but how do I unload the original sprite (The spritesheet) from memory once I am finished with it?
I can simply over write the sprite number with some careful planning but I just wondered if there was a more direct approach?
LOADSPRITE "test.bmp", 1 to load it
LOADSPRITE "", 1 to unload it and free memory
Cool, thank you for the tip Quentin,