I have a ball model in my game.When I made it in the model prog it appeared fairly smooth.When I show it in GL Basic it appears faceted(it appears to be made up of a lot of flat faces).Is there any way of smoothing the object other than using a shader?
More information, please. What program did you model in, what export function was used, what lighting model did you use in GLBasic?
Should be smooth if exported right.
Used ac3d.Exported using your exporter for ac3d.spotlight used set to 360.
ok. Select the model, then left hand pane click on "smooth" button before exporting. AC3D is perfect for export.
Hi Gernot .Thanks for the quick response.I tried what you said,still don't think it's right.You can download an example of what I mean here //www.rrae.pwp.blueyonder.co.uk/smoothing.zip is there any way to make the ball smoother?
What's mlt and obj files? Where's the AC3D file?
The .obj file is the file exported from ac3d to lithunwrap in order to uv map the sphere.I imported back into ac3d and textured.Exported as .ddd file from ac3d
nah. There is an AC3D plugin in your GLBasic/plugins folder.
sorry for being dumb but how do I use this plug in?
there is a ddd_export.p file. Simply copy it to AC3D\plugins\ folder.
Then restart AC3D. The console should print a friendly:
GLBasic .ddd/.ddw Export Plugin - Version 2.0 - by Gernot Frisch
Then select your object (or nothing for whole model) and select "File/Export/GLBasic .ddd/.ddw"
Thanks Gernot.Works perfect now.
\o/