..I have 3DSMAX licence, and I would like to know what is the best way to engage it with GLBASIC, regarding both, 3D modelling of static geometry /Level/ as well as animated characters, props or whatever?? What should be best art pipeline approach?? Is there exporter for GLbasic format out from 3DSMAX? Any help is welcome..
Export as *.3ds in youre projectfolder!
Go into GLBasic/tools/3D Converter and convert it to *.ddd..
thats it!
..sounds simple..but, please, can you explain to me, how to do lightmapping then?? Far sa I know 3DS supporting only 1 UV map set, so its impossible to apply lightmap on to 2nd UV map set since it simply doesnt exist..some small guide about how to do lightmapping regarding art pipeline would be apprechiated..
GLBasic does not support 2 uv sets, yet.
..hmm..but inside feature list staying that GL basic can do lightmapping..so, how is it done??
well, you can do multitexturing, thus, making the texture match the lightmaps. I'll implement a 2nd texture unit, it's no problen to be honest.
Can Max export 2 uv channels?
2 uv's... handy! ;)
3DSMAX can export many UV map channels as given exporter/format supporting..withing 3DSMAX environment(max file) you can use multiple UV map sets without any problems..i just wondering how is it done in GL basic..thats all..multitexturing can do job, but its not that elegant solution for lightmapping...thanks for info..