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Main forum => GLBasic - en => Topic started by: msx on 2017-Mar-23

Title: Problems with Russian texts
Post by: msx on 2017-Mar-23
I try to translate my application to the Russian language and being a different alphabet I am not able to write on screen what I want. The location of the characters in the font.png generated by GLB does not match. I have tried with many TrueType fonts and none works. Does anyone know how to do this?
Title: Re: Problems with Russian texts
Post by: spacefractal on 2017-Mar-23
Write your own font system rather use glbasic own. Then you have much more control. Im did that for Genius Greedy Mouse to support Russian, Korea and Japanse. BlitzMax does not support unicode at all. So you need doing some workaround.

Im also did a little blitzmax app to convert unicode to own system and reorder the letters so im could use. The game did not used full charset at all on the big languages.