How I can build for iOS ?. I tried to copy the iPhone folder uploaded by Spacefractal in platform folder but GLB does not recognize it.
You must replace the old iPhone folder with Spacefractal content. It should work.
Where I can get the old iPhone folder?
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In c:/program Files (x86) searh for: glbasic/Platform folders There you have one iPhone folder. Replace this folder whith Spacefactral's. If you have not that folder just put Spacefactral iPhone folder there.
That folder does not exist from GLB v14. Neither can download it from the official site http://www.glbasic.com/platform/.
If I directly copy the iPhone folder published by Space Fractal, GLB does not recognize it. :(
Can anyone tell me I'm wrong?
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You are right. I use GLBasic 12 and it works fine. Perhaps Spacefractal can help you to compile with version 14? ::)
Could you share your iPhone folder?
Thanks :whistle:
I'm not at home this days and I haven't my computer with glBasic. But you can always dowload the iPhone folder from this Spacefractal post : http://www.glbasic.com/forum/index.php?topic=9644.0
The direct download is: https://dl.dropboxusercontent.com/u/3236515/glbasic/android%2Bios.7z
I have the same iPhone folder that you get there. Running under GLBasic 12.
Thanks Alex, that is the link that I use and it does not works at least in v14.
I think I would have to return to v12 but I can not download it anywhere. :(
I also cannot get it working in V14 and i don't have and Iphone folder either.
Must been a profile issue, currently I'm don't have time, but wend send that one I'm have soon. It's was howover used glbasic v12 code.
can you checkout this link?
https://dl.dropboxusercontent.com/u/3236515/glbasic/iPhone.zip
PS. Its might still been uploading. The codebase is howover still been codebase on glbasic v12, which means PRESCALER might not work etc. But its should compile with v14, but im do might have broke other thing (hopefully not), its some time ago im did Ios stuff (after im focused on Steam recently).
Now it compiles perfectly. I will try to test soon on my iPhone.
Thank you very much for your time. :nw:
its does require a lots of manual edits as well. checkout the readme. iOS is not for beginner as well. iOS 64bit was why im got glbasic source code, and Gernot opened it up.
I published something on iOS ago but have not done anything since the change to 64bits. I hope not to have too many problems.