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Main forum => GLBasic - en => Topic started by: Eric.Erpelding on 2016-Aug-08

Title: .
Post by: Eric.Erpelding on 2016-Aug-08
https://www.youtube.com/watch?v=Fu-aYnRkUgg&ab_channel=Ruff
Title: Re: Visualization of Circular Polarization using GLBasic
Post by: Schranz0r on 2016-Aug-08
Yes, it's possible...

What is the question?
Title: Re: Visualization of Circular Polarization using GLBasic
Post by: matchy on 2016-Aug-08
Can GLBasic send a spacecraft to the moon and back? It's possible.  :D
Title: .
Post by: Eric.Erpelding on 2016-Aug-08
.

Title: Re: Visualization of Circular Polarization using GLBasic
Post by: matchy on 2016-Aug-09
This shit is easy to do and sometimes I wonder why I bother trying to help.
Title: .
Post by: Eric.Erpelding on 2016-Aug-09
.

Title: Re: Visualization of Circular Polarization using GLBasic
Post by: matchy on 2016-Aug-10
dude, the answer you seek may not be suited the the original query and so there's no technical merit in discussing this concept further. To test this, start off by posting practical sample demonstration media or simply paste some real 3D code, to show us where you are at so we can pass this irrelevant generalization!  :giveup:
Title: Re: Visualization of Circular Polarization using GLBasic
Post by: bigsofty on 2016-Aug-11
GLBasic has a 3D line command, so it's only a matter of calculating the co-ordinates of the points that would represent your angles and plot them out.