I'm using the fmod library setup from the samples folder in my project.
I need FMUSIC_Get_Time function adding.
tried to add it myself  but C++ is way above my level. How do you know if its @0 @4,void or char etc.
any help would be great.
added the function docs and fmod code below.
Cheers 
INLINE
	DECLARE_ALIAS(FMUSIC_LoadSong, "fmod.dll", "_FMUSIC_LoadSong@4", (const char* name), void*);
	DECLARE_ALIAS(FMUSIC_PlaySong, "fmod.dll", "_FMUSIC_PlaySong@4", (void* pMod), char);
	DECLARE_ALIAS(FMUSIC_FreeSong, "fmod.dll", "_FMUSIC_FreeSong@4", (void* pMod), char);
	DECLARE_ALIAS(FSOUND_Init, "fmod.dll", "_FSOUND_Init@12", (int, int, unsigned int), char);
	DECLARE_ALIAS(FSOUND_Close, "fmod.dll", "_FSOUND_Close@0", (void), void);
	DECLARE_ALIAS(FMUSIC_IsFinished, "fmod.dll", "_FMUSIC_IsFinished@4", (void* pMod), char);
	DECLARE_ALIAS(FMUSIC_SetMasterVolume, "fmod.dll", "_FMUSIC_SetMasterVolume@8", (void*, int), char);
//	DECLARE_ALIAS(FMUSIC_GetTime, "fmod.dll", "_FMUSIC_GetTime@4", 
	
	void* g_pFMod = 0;
	// need this for ESC-exits
	struct FMOD_killer	{~FMOD_killer() {if (g_pFMod) FMod_Stop();}	} g_Fmod_killa;
ENDINLINE
GLOBAL fmod_init
FUNCTION FMod_Load: fname$
LOCAL good
	IF fmod_init = FALSE
		fmod_init=TRUE
	ENDIF
	FMod_Stop()
	INLINE
		if(FSOUND_Init) FSOUND_Init(65535,64,0);
		if(FMUSIC_LoadSong)
			g_pFMod = FMUSIC_LoadSong(fname_Str.c_str());
		if(g_pFMod) good = TRUE;
	ENDINLINE
	RETURN good
ENDFUNCTION
FUNCTION FMod_Play:
	INLINE
		if(FMUSIC_PlaySong && g_pFMod)
			FMUSIC_PlaySong(g_pFMod);
	ENDINLINE
ENDFUNCTION
FUNCTION FMod_Stop:
	INLINE
		if(FMUSIC_FreeSong && g_pFMod)
			FMUSIC_FreeSong(g_pFMod);
		g_pFMod = 0;
		if(FSOUND_Close)
			FSOUND_Close();
		fmod_init=FALSE;
	ENDINLINE
ENDFUNCTION
FUNCTION FMod_IsFinished:
	INLINE
		char ok=1;
		if(FMUSIC_IsFinished && g_pFMod)
			ok = FMUSIC_IsFinished(g_pFMod);
		return ok ? TRUE : FALSE;
	ENDINLINE
	RETURN TRUE
ENDFUNCTION
FUNCTION FMod_SetMasterVolume: vol
	INLINE
		if(FMUSIC_SetMasterVolume && g_pFMod)
		{
			return FMUSIC_SetMasterVolume(g_pFMod, (int)(vol * 256.0)) ? TRUE:FALSE;
		}
	ENDINLINE
	RETURN FALSE
ENDFUNCTION
FMUSIC_GetTime
Returns the time in milliseconds since the song was started. This is useful for
synchronizing purposes becuase it will be exactly the same every time, and it is 
reliably retriggered upon starting the song. Trying to synchronize using other 
windows timers can lead to varying results, and inexact performance. This fixes that
problem by actually using the number of samples sent to the soundcard as a reference.
int F_API FMUSIC_GetTime(
FMUSIC_MODULE *mod
);
Parameters
mod Pointer to the song to get time from. 
Return Value
On success, the time played in milliseconds is returned.
On failure, -1 is returned.
Remarks
			
			
			
				Download the "depends" program (dependency walker).
			
			
			
				If I remember correctly, FMOD has two interface systems - one for C++ and one for C, with the latter, of course, being easier to use with GLBasic.
			
			
			
				Right 
DECLARE_ALIAS(FMUSIC_GetTime, "fmod.dll", "_FMUSIC_GetTime@4", (void* pMod), int); 
this code compiles with no error.
how do you  pass the result to a usable variable?
tried to make a function using variations of the samples but error after error.
probably simple  but my brain is leaking.
			
			
			
				Sorted this about a week ago, took me a bit to understand the C++ syntax but here goes if anyone needs it.
DECLARE_ALIAS(FMUSIC_GetTime, "fmod.dll", "_FMUSIC_GetTime@4", (void* pMod), int);
FUNCTION Gettime: modtime
		INLINE
	return FMUSIC_GetTime(g_pFMod);
ENDINLINE
ENDFUNCTION
Use 
result= Gettime(modtime)