Hello GLBasic Programmers, I have a simple question.
Does GLBasic support threads in Windows?
It's possible, but it's not thread safe at all. So crash is very easy to been happens.
There is an example in these forums (and possibly in the examples directory with your GLBasic installation) too...
(Official) multithread support: http://www.glbasic.com/forum/index.php?topic=3642.msg26493#msg26493
But use Graphic/sound/etc commands in main thread only, your secondary threads are for expensive logic only.
Thank you for your replies.
The pthreads-win32 project might be a way to provide multi-threading support.
http://sourceware.org/pthreads-win32/ (http://sourceware.org/pthreads-win32/)
Has anyone here used it in a GLBASIC program?