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Main forum => GLBasic - en => Topic started by: lanslot on 2016-Mar-08

Title: Try to build HTML-WebGL :(
Post by: lanslot on 2016-Mar-08
Code (glbasic) Select

_______________________________________
*** Configuration: HTML5-WEBGL ***
precompiling:
GPC - GLBasic Precompiler V.10.037 SN:ebf17e50 - 3D, NET
Wordcount:330 commands
compile+link:
WARNING  root: (Emscripten: system change: 1.16.0|asmjs-unknown-emscripten|E:\GLBasic_v14\Compiler\platform\JavaScript\bin\clang|3.3 vs 1.35.0|asmjs-unknown-emscripten|E:\GLBasic_v14\Compiler\platform\JavaScript\bin\clang|3.7, clearing cache)
INFO     root: (Emscripten: Running sanity checks)
WARNING  root: java does not seem to exist, required for closure compiler. -O2 and above will fail. You need to define JAVA in ~/.emscripten
Nothing to do!
distribute HTML5 to: G:/GLBasic Projects/GLBasic/Samples/3D/ObjectCreation/distribute/HTML5
exit
success
_______________________________________
*** Finished ***
Elapsed: 71.0 sec. Time: 17:20
Build: 1 succeeded.

But i can run "java -version" on cmd
Title: Re: Try to build HTML-WebGL :(
Post by: kanonet on 2016-Mar-09
Im not sure if HTML5/WebGL implementation was ever finished, probably not? I dont know about anyone who used this productively.
Title: Re: Try to build HTML-WebGL :(
Post by: spacefractal on 2016-Mar-09
the main problem with html5 is, the files was very very large, and its a rea Monkey X is quite better. Also the compiler its use did im heard from Gernot its do have its own life.

Better to fix the Mac issue really.