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Main forum => GLBasic - en => Topic started by: UBERmonkeybot on 2015-Dec-05

Title: Is prescaler in Android broken again?
Post by: UBERmonkeybot on 2015-Dec-05
Since the last update  14.106 it appears prescaler x 2 is broken again it was working fine in the prevous update but now just shows a blank screen. unless i use any other multiplier then it's fine(apart from its not the  size i want)
Title: Re: Is prescaler in Android broken again?
Post by: spacefractal on 2015-Dec-05
Currently AE is still with v12 code base, but in the next update it's been updated to v14 code base. You can, until it's fixed, instead using the max you resolution feature from your previous post. It's actually much faster than PRESCALER.

There is also a double scale feature in strings.xml. Checkout the help document for Android extras.
Title: Re: Is prescaler in Android broken again?
Post by: UBERmonkeybot on 2015-Dec-05
Thanks SF i will have  a look.

Title: Re: Is prescaler in Android broken again?
Post by: UBERmonkeybot on 2015-Dec-09
Hi SpaceFractal


I have tried adding <string name="Max_Y_Resolution">800</string>   to tempproj but it doesn't seem to do anything. 

also i can't find this
QuoteThere is also a double scale feature in strings.xml. Checkout the help document for Android extras.
,only stuff about the ouya.


Heeeelp me please.
Title: Re: Is prescaler in Android broken again?
Post by: spacefractal on 2016-Jan-08
ooh dear, its look like im have found a bug, which im soon will fix to the Android Extras.

Max_Y_Resolution should really only doing that when using with Android TV (mostly Ouya), not for other uses. That cause Mouse function does not match. Im will fix that, so the mouse function will match, if the surface have been scaled down.