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Main forum => Bug Reports => Topic started by: vipkod on 2015-Feb-28

Title: visibility of objects does not work on Android
Post by: vipkod on 2015-Feb-28
even works well on Windows  :giveup:
Title: Re: visibility of objects does not work on Android
Post by: spacefractal on 2015-Feb-28
Can you explain which command that is? Im have newer used 3d, so im cant help.

But its does look different on Windows and Android.

So im move this thread to the bug section.
Title: Re: visibility of objects does not work on Android
Post by: vipkod on 2015-Mar-01
transparent texture on Android, on Windows textures are not transparent

      X_PUSHMATRIX

   X_SETTEXTURE tt, -1 // 0=Tex
            X_SCALING .9, 1, .9
            X_MOVEMENT 0, 0, 0
   X_DRAWOBJ te, 0
//      X_POPMATRIX

//      X_PUSHMATRIX
   X_SETTEXTURE kk, -1 // 0=Tex
            X_SCALING .9, 1, .9
            X_MOVEMENT 0, 0, 0
   X_DRAWOBJ kl, 0
      X_POPMATRIX

two spheres 3d lose visibility on Android
on Windows texture-pictures look good on the sphere
Title: Re: visibility of objects does not work on Android
Post by: Kitty Hello on 2015-Mar-04
Disable alphatesting and try alphablending -1. Play with these 2 parameters. Does it fix it?

Gesendet von meinem GT-N7100 mit Tapatalk

Title: Re: visibility of objects does not work on Android
Post by: vipkod on 2015-Mar-07
primitives good rotate on Windows, and on Android in the matrix is not rotate in 3d  :help:

spheres are displayed as sprites who need to determine the order of output on display Android

in Android       X_PUSHMATRIX
                     X_POPMATRIX  :shit:

the 2 or more spheres does not work  :nw:

on Windows good working  :rtfm:
Title: Re: visibility of objects does not work on Android
Post by: kanonet on 2015-Mar-16
There was a bug that X_CULLMODE was inverted on Android, IIRC. Maybe try this, use X_CULLMODE -1 and see if things get better.