even works well on Windows :giveup:
Can you explain which command that is? Im have newer used 3d, so im cant help.
But its does look different on Windows and Android.
So im move this thread to the bug section.
transparent texture on Android, on Windows textures are not transparent
X_PUSHMATRIX
X_SETTEXTURE tt, -1 // 0=Tex
X_SCALING .9, 1, .9
X_MOVEMENT 0, 0, 0
X_DRAWOBJ te, 0
// X_POPMATRIX
// X_PUSHMATRIX
X_SETTEXTURE kk, -1 // 0=Tex
X_SCALING .9, 1, .9
X_MOVEMENT 0, 0, 0
X_DRAWOBJ kl, 0
X_POPMATRIX
two spheres 3d lose visibility on Android
on Windows texture-pictures look good on the sphere
Disable alphatesting and try alphablending -1. Play with these 2 parameters. Does it fix it?
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primitives good rotate on Windows, and on Android in the matrix is not rotate in 3d :help:
spheres are displayed as sprites who need to determine the order of output on display Android
in Android X_PUSHMATRIX
X_POPMATRIX :shit:
the 2 or more spheres does not work :nw:
on Windows good working :rtfm:
There was a bug that X_CULLMODE was inverted on Android, IIRC. Maybe try this, use X_CULLMODE -1 and see if things get better.