Hi guys this post don't it's for make pressure over the development team, I now the great effort it's doing the people for done GLbasic.
The question it's only for have in mind when we can use GLBasic with the changes and begin to work again with it.
Thanks and really excuseme for this question really how I said this is not about make pressure or say hurry for develop. :good:
Good question I would like to know too. An approximate date of expected upgrade will be nice!! This approach will be good for us to make plans for future releases of our games. =D
Thank you guys!!
Yes Alex.R I think can be interesting, always the updates has been like a good surprise, another platform more, better commands ... always better than before, but in some cases can be interesting know what will have new, in example for save money for another mobile device or learn about it, or simply like info... A roadmap like in another Applications I think will be nice.
At the moment the only person who could answer this is Gernot - everyone can now view the source, but since we got no license, we cant publish any bug fixes or stuff. As far as i know spacefractal just sends in his updates to Gernot - and he will decide if he uses them for a new version or not. Personally i would like a GLBasic community version, that does not rely on a single person, but that can not be done until Gernot gives us a detailed license that allows such.
Thanks Kano for the info... :good:
There is a bug fix version for iOS 64bit in the beta forum with a new xCode project. Android Extras do also fixed bugs and used the source code as well (removed the install screen, orientation etc).
But im cannot public the source code of those fixes of course (except the Java part, which allways have in the source code form). Instead here im do sent those fixes to Gernot for both systems, and also we are pretty much in sync. There was do few issues left in iOS (mostly in the source code xCode compiling project and remove a DEFINE in a sound engine file), which im havent sent, which im does soon (but is fixed in the public project).
Here im gonna thinks we should create a new thread about about those releases collected? Gernot will also now uses the source code fix from AE, so next version of glbasic would been upgraded the Android part.
So next version of glbasic will definsivt remove backward iOS4.x and Android 2.x support (iOS5 and Android4.0 is required). Its do might works on 2.x, but im cannot garantee, since im have no devices using it anymore.
PS. And yes for me, im did mainly have focus on Android and iOS issues, not on other platforms.
It is probably that Gernot is fixing the virtual screen issues before he announce the release! ;/ ;/ ;/
Current version is still working very well for me but I'd love to hear a new version is coming out! :)
Quote from: kanonet on 2015-Feb-24
At the moment the only person who could answer this is Gernot - everyone can now view the source, but since we got no license, we cant publish any bug fixes or stuff. As far as i know spacefractal just sends in his updates to Gernot - and he will decide if he uses them for a new version or not. Personally i would like a GLBasic community version, that does not rely on a single person, but that can not be done until Gernot gives us a detailed license that allows such.
Late to the party.. but I sure can't see any source code (and never have been able to) I know I asked about that once, since someone mentioned a bonus thread. Is that what you meant? Because I sure can't see that there either ... obviously :)
We gave you 100 post, so you could see the bonus section when you asked. So take a look in that forum.
You will need to ask for access to the source code area too
@spacefractal: Yes I know (and thanks for that :) ) I just merely pointed out that not everyone can see the source there (and probably shouldn't either :) )
@TheMapChap: ..and that explains why I could not see it.
But I am OK with that, I completely understand the reasons why. :)
source code is still private. So there is limits who that can see and look on the source code.
The main idea behind the source code was not to let other users to do own basic compiler and such, but more fixing bugs and issues and get the 64bit iOS version to work. But you did sound like a nice guy (its was not me, that granted the 100 posts, so you could see the source code there).
Im did on some instance (and still do that) also sending the glbasic source code to HeadKaze for fixing out those 64bit issues im found (he is a excellent c++ coder). Without him, iOS 64bit was newer have would been done in a workable beta.
So until we have a full license agreements from Gernot, we cant do public release the source code to anyone.
yes the current version is quite stable, but there is various issues (the most annying is the virtual screen issues on some platforms).
My focus is still on iOS/Android platforms and released those fixes as Android Extras and also the new Beta xCode project (all my 4 games do works). So im havent looked on the other platforms that much. Im do of course not remove the license required.
An alternative would be to use my Triority system (need to upload the latest version) and then stick the GLBasic's 3D engine into that, which should get around a fair few problems (especially any movement to SDL2).
Im do hope Gernot soon will release a new version of glbasic soon with the fixes im have done for iOS and Android. Really.
Im have also dedicated im only uses Kanonot SVN server for uploading fixes, because its actuelly is easier when its in works. Im do notice Gernot when there is changes per email.
Im are going to Inno Compile Android Extras 12.10.2, which have more gamecontroller issues (mostly KEY(1) and KEY(82) works correctly without distrub the gamecontroller buttons, when they are used), and upload that soon.
on iOS there is still a crash, when you hibernate using the power button. A bug im soon will look on. Im thinks its the extract same issue that was in the Android, which im got fixed recently and iPhone do something similar in the code. The 64bit version do is all working, and even got approved Genius Greedy Mouse v3.4 here today (64/32bit), using the xcode project you guyes would been using. .
Also soon im get my MFI controller for iPhone, im will also add Game controller support for iOS, which im fells is more important right now.
Im are not sure about the virtual screen issue, which im do thinks its the most important bug that should have fixed long time ago. Here im not sure where im should look in the source code. Im do also cant revert it to glbasic v10.x throught.
Personly im do want to stability and adding Android mobile consoles as the main focus, rather than adding new features such as Facebook, Twitter or so on. If im does, them im will property will look on Skills first (which im tried while ago, without luck, due a focus issue, which im now thinks can been fixed, now im have the source code).
So here is the plans im have. But currectly im have no new game yet, but also begin to create levels for a none glbasic game by a another guy.
Thanks Spacefractal for the info, and obviously for the hard work you done. :booze: :good: :-*
Hope Greedy Mouse does well!