Hopefully coming just in time to open the first door on December 1st is an Advent Calendar puzzle game I'm making, with one seasonal puzzle hiding behind each of the 24 doors leading up to Christmas.
(http://socoder.net/uploads/214/advent01.jpg)
(http://socoder.net/uploads/214/advent02.jpg)
Coming soon...
i like the idea and the artwork !
Cheers. The puzzles and puzzle artwork I created myself; the backgrounds I got from Royalty Free sites and adapted for my needs.
I rebember the Interface to a post Christmas card, but looks nice!!! , about the puzzle on the second image, it's a huge puzzle , ins't?¿.
All puzzles are around 50x50 pixels - with lots of whitespace on most of them. They take between 4 and 15 minutes to complete, averaging about 10mins.
Umm!!! this it's cool 4 or 10 minuts for a travel in "metro" (tube in english?¿) or bus, I rebember a friend of mine doing puzzles, and takes months to finish :D :D :D
nice idea,
never did such puzzles like the one in the screenshot, care to elaborate how they work?
The idea is to draw a continuous chain (of a specified length) from one number to another. The numbers have to match and so do the colours of the numbers - ie connect a red #2 to another red #2. The chain can only be as long as the number you start at and can be drawn in any direction - the lines don't have to be straight. Once all numbers have been linked the puzzle is solved and a picture should be made (you can see the beginnings of a snowman in that picture).
I recently created a (much larger) Halloween single level version recently - look for PixeLink on the forums :)
So its a bit like picross, but completly different,
need to try this.
In Picross you use the clues to place single tiles (or crosses) - this game has you placing whole "tracks." Obviously in both games, the clues lead to a picture being formed, but that really is the only similarity.
There are no penalties for placing tracks/chains incorrectly in this game, other than they may prevent other tracks being formed properly - but you can undo any moves you make.
Wow! Looks good!
Is this just for desktop or are you doing a tablet version too?
It's only for Windows pc and Pandora at the moment. I could do a tablet version, but as fingers are bigger than the cells, I'd have to increase their size and reduce the number of cells visible. And do that in the next couple of days - it would be tight, so no, I'm not planning on doing a tablet version, although my tablet has the same resolution so I could test it and see. I probably will release a non-Christmas themed version next year though for a number of formats.
On The Tablet version, possible a cell touch should first been performed when finger is released? Alternative, do a definable cell size (zoom by two fingers). But only if yoou can do that in time of course.
This is a very nice idea and nice theme. Hope you got it finished in time.
Im did a few chrismas songs in the past you eventuelly can uses. Im post them later today.
Cool :) I look forward to hearing them. :good:
I won't have much of a chance to work on a tablet version of this before Christmas, so I'm not even thinking about control methods just yet. I'll do this and then relax until the New Year, methinks. That will give me some time to catch up on some of the games I got for Christmas last year (and the year before)! :P
My PixeLink Christas Advent Calendar is now available to download for Windows pc.
Download from MY SITE (http://www.iprice.remakes.org/my_stuff/PixeLink_Christmas.zip)
Doors don't officially open until December 1st though...
Cheers Ian will check out...
Dont forget to try my Viking Invaders for Android - you have no excuse now! :-)
Will do :)
just completed my first puzzle!
Its a lot of fun, the only thing I would consider adding is some auto scrolling when you are near the boarder of the puzzle field with the mouse coursor ( but scolling while using the mini map is also okay )
I was doing my second puzzle right now. It seems I just can´t solve it,
there where also 3 fields of 1s which where not marked from the beginning ( in the down left area of the puzzle )
Here is how the whole thing looks ( also searched everywhere for unconnected numbers and redid some connections on the boarders that could have been connected in different ways ).
Puzzle 3 was working fine however, seems I made some mistake in puzzle 2 I just can´t find :-[
Edit: Just read about the cheat key in the readme, wish I had read that sooner...
It can be tricky to spot some of the numbers and it's very easy to miss others altogether.
Glad you at least enjoyed the first puzzle :)
The Cheat key definitely helped me out when testing!
This is great! For a bit I couldn't solve much then realised the screen can be scrolled when I noticed the puzzle overview in the top left.
EDIT: Is the way the picture is made into a puzzle worked out with an algorithm? Or do you have to solve it in reverse?
Cheers :)
I have a puzzle editor incorporated into the main program, which allows me to import images that I created in MSPaint (with standard colours which have to be edited as I have to have a limited, fixed palette), create and edit images and draw the puzzle pieces manually. A puzzle viewed in the editor is just blocks of colours, numbers and tracklines.
Each puzzle, although only about 50x50 pixels takes hours to create and test. The main game engine took multiple re-writes too (at least half a dozen) to get to where it is now. For what appears to be a very simple game it took an awful lot of work. None of my other (more complex) games have needed half as much work to get it to do what I wanted. It's still not complete, but the additions are minor in comparison and then sort out tablet control.