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Main forum => GLBasic - en => Topic started by: MrPlow on 2014-Sep-17

Title: Past versions GLB
Post by: MrPlow on 2014-Sep-17
Would it be a good idea to have links to past releases in case some apps need to be re-compiled using a past version before the bugs of the newer release have been resolved?

Title: Re: Past versions GLB
Post by: erico on 2014-Sep-18
I´d think that could be a good idea, My game used to run on a v10 of GLBasic with macs, it currently does not run because of the virtual screen issue.
It should probably be in forum on a more secured thread (similar to bonus) so it is not really publicly available.
Title: Re: Past versions GLB
Post by: mentalthink on 2014-Sep-18
Yes I think about this some times, perhaps will be nice have all verions or a couple stables from the actual for the people are working in his projects...
Title: Re: Past versions GLB
Post by: Moru on 2014-Sep-18
I always save a few old versions of important programs that I might need later. GLBasic I have from version 5, when I started.
Title: Re: Past versions GLB
Post by: erico on 2014-Sep-18
oh well. so extra work is not needed, I can pester Moru for a version! ;/
Seriously, I have been saving versions on my own too, but just the latest and I deleted what I thought was too old :(
That is untill I realised mac is broken on my game and none of my versions worked with it.

Well, I still have to finish parts of my game to release point...hopefully in a couple months, if at that time we have no fixes on current version would you be ok on sharing an older version with me?

I kind of think having public old versions of GLBasic online could disrupt users.
Title: Re: Past versions GLB
Post by: Ian Price on 2014-Sep-18
Yeah, I'm very tempted to go back to V10 to fix problems the virtual screen problems on the Pandora.

:(
Title: Re: Past versions GLB
Post by: spacefractal on 2014-Sep-18
yes sound a good idea, due some issues got broken on some platforms.

When we haved v11 beta, there was some critical issues with iOS im remember. Those are fixed (the iOS8 one is just a new issue, we newer could been aware from the start). Today with v12, then its Pandora and Mac that have some critical issues.

With the above in mind, im thinks its a  good idea to repost the lastest v10 for those that want to use it (im would uses that too for Mac). Eventuelly in the Bonus section forum.

There can been that very extra works, due its often happens on few contain commands, and if you did functions on them, then its would not been a issue really.
Title: Re: Past versions GLB
Post by: Moru on 2014-Sep-18
These versions I download from the main page won't have the latest online updates for that version so you will have to live with the latest main release from that branch. Just ask if you need it :-)
Title: Re: Past versions GLB
Post by: MrPlow on 2014-Sep-18
Great stuff!
I would like a copy of v10 as I need to get a Mac Version of a game compiled...or would v11 do for that also?

I would think a little grid for how each version compiles for the main OS systems might be handy?
Only those in the know would know the ins and outs of each OS...


Title: Re: Past versions GLB
Post by: Ian Price on 2014-Oct-29
Has anyone got any download links to GLB V10.XX? Pretty please :)
Title: Re: Past versions GLB
Post by: MrPlow on 2014-Oct-29
Hi Ian

Just PM'd you what I had links for.
Didn't post publicly because not my links.

Title: Re: Past versions GLB
Post by: Ian Price on 2014-Oct-29
Grabbing now. Cheers :)

I don't mind hosted old GLB versions on my Dropbox Account for anyone that wants them. They were freely available from this site, so I see no issues. If Gernot objects I'll simply remove them.

They'll only act as demo versions for those that haven't purchased anyway, so should be fine.
Title: Re: Past versions GLB
Post by: quangdx on 2015-Jan-14
Whoops, this is pretty much what I was asking in another thread,
sorry for not double checking.

I'll ask here then delete my other thread.

Do people know the last good versions of GLBasic for each of the various platforms.
Windows, Mac, iOS, Android?
And where I can get hold of them?

Also am I right in thinking HTML5 is broken now? (I've never really tried it) What version, if any, was it working in.

Many thanks.
Title: Re: Past versions GLB
Post by: Kitty Hello on 2015-Jan-14
They are on this server, too. Just add the version number to the setup link. Like glbasic_sdk10.exe. Does t work?

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Title: Re: Past versions GLB
Post by: spacefractal on 2015-Jan-14
I'm uses newest version for ios android and win. However I'm did avoid typical issues on various platform like virtual screen and such.

It's seen as catchout die work on newest version a well. But don't uses virtual screen if you can.

BTW which command do you often have issues?
Title: Re: Past versions GLB
Post by: mentalthink on 2015-Jan-14
I think can be perfect leave a threat with the most stables versions for download... I think if the new version will leave out some platforms, I like have GLbasic for WinCe and old devices , I think leaving in th forum the most stable version can be perfect for us.
Title: Re: Past versions GLB
Post by: spacefractal on 2015-Jan-14
The only platform I'm do we that might leave that is webos. If we do leave some platforms, then it's should been separated to own downloads.

Personal I'm did focus on ios and Android for bug fixing.
Title: Re: Past versions GLB
Post by: quangdx on 2015-Jan-14
Which version is best for HTML if any?
Title: Re: Past versions GLB
Post by: Ian Price on 2015-Jan-14
QuoteBut don't uses virtual screen if you can.
It's all very well saying that, but sometimes it's the most effective method of producing an image. You might not use them yourself, but they are valuable commands that shouldn't just be thrown out with the bathwater.

Also, it's not just CREATESCREEN/USESCREEN that causes issues in later versions of GLB, but GRABSPRITE, GETPIXEL and even MEM2SPRITE etc. on some devices. Most of these work with older versions of GLB.
Title: Re: Past versions GLB
Post by: Omadan on 2015-Jan-14
Hi guys,

I never thought HTML was working for any of the GLbasic versions, please correct me if I am wrong :)
Title: Re: Past versions GLB
Post by: Ian Price on 2015-Jan-14
It works, but not 100%, although I've not tried it at all myself - just played a couple of the demos posted on this site.
Title: Re: Past versions GLB
Post by: spacefractal on 2015-Jan-14
Those could been sdl issues me thinks.

Ian, can you create a bug thread in the bug section list over typical issues and eventuelly workarounds? (im thinks we did similar for b11, but thinks should been startover for v13 as well). Etc clean up the http://www.glbasic.com/forum/index.php?topic=9218.0 thread.

Im did have focus on the iOS 64bit issues, which was most important, also Android have been more fixes now (since Gernot did implemented some of the AE features now).

But im dont have time before after a vacation trip.
Title: Re: Past versions GLB
Post by: erico on 2015-Jan-14
Quote from: Omadan on 2015-Jan-14
...
I never thought HTML was working for any of the GLbasic versions, please correct me if I am wrong :)

I just gave a go o html (took 15 min compiling) and web gl (took 1 min compiling).
I throwed the files th_avocado_mayhem.html and output.data into a browser and it got stuck on downloading. the output.data file played one sample by quicktime when loaded.

I tried chrome, firefox and explorer.
I just compiled my game as a test and that was what I got.
An older version I was able to get to a different message on firefox.

I´m currently 12.243
Title: Re: Past versions GLB
Post by: Kitty Hello on 2015-Jan-17
You must use GLB_ON_LOOP subs for HTML5!

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Title: Re: Past versions GLB
Post by: Marmor on 2015-Jan-17
Good idea ?

Why not include the android and java sdk
In the full glb installation and switch the
Java_home in the start from the ide ?

I have so much trouble with the lastest versions
, delete and install and so on .

I really think some newcomer will give up
Because the installation troubles!

Btw imho clean a project is recommended
in the start of compiling , why not do this
Automatic.

Also Android extra should be install automatic,
But i hope next update AE is inside.

I killed some year ago my c++ compiler installation
Because "no" example are compiled.
So i guess a better installation is recommended.

Thx
Title: Re: Past versions GLB
Post by: quangdx on 2015-Jan-17
Quote from: Kitty Hello on 2015-Jan-14
They are on this server, too. Just add the version number to the setup link. Like glbasic_sdk10.exe. Does t work?

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I tried the download link, http://www.glbasic.com/files/glbasic_sdk10.exe but that doesn't work
Can you help?
Title: Re: Past versions GLB
Post by: Kitty Hello on 2015-Aug-14
www.glbasic.com/files/glbasic_sdk-v10.exe works for all down to 8, i think
Title: Re: Past versions GLB
Post by: erico on 2015-Sep-04
hmmm, tried this v 10.202, it also dosen´t work on MAC, I think it must be a version 10 but before the 202.
I know my programs worked on MAC as I was compiling it in february 2013.

Is it possible to get versions 10 at a lower revision?
I´m gonna try v9 just in case too.
Title: Re: Past versions GLB
Post by: mentalthink on 2015-Sep-04
Try this Erico, for me Download the file.
http://www.glbasic.com/files/glbasic_sdk-v9.exe
Title: Re: Past versions GLB
Post by: erico on 2015-Sep-04
Thenks Mental, I just got it, will give a try tonite.  :good: