I am finding that POLYVECTOR doesn't seem to be working on Android, when used with NEWSTRIP. Has anyone else had trouble with the current version of GLBasic ?
Code to trick the bug? Its all working here extractly fine. All my current games heavy uses them.
PS. Did you changed your username recently (im trought you was a new user)?
Yes, recently changed my name.
The odd thing is my TSetup displays my ployvectors in Windows but not on Android, although I am using BMP files for my test, which may be a problem.
its could also been a texture size issue, if you used a large one. Then its might not load them correctly on Android. Often im have seen devices with only suppots 2048x2048 in size. If you extends that, then you will see strange thing.
im just tested here, and its also does work. but om do only uses either jpg, but more often png.
It is quite possible that the graphic isn't being loaded for whatever reason - I dont believe my routine actually checks for things like that, mainly because the appropriate TSetup class would have been created and it cant destroy itself :)
It does look as either the initialising system or control file isn't being loaded - at the moment, it doesn't matter too much...