I also really appreciate your work on this, I'm looking forward to testing it later
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Screen BPP: 32
Vendor : NVIDIA Corporation
Renderer : GeForce FX 5700/AGP/SSE/3DNOW!
Version : 1.2 (2.1.0 NVIDIA 96.31)
Extensions : GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ARB_vertex_program GL_ARB_fragment_program GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_NV_texture_rectangle GL_NV_texture_env_combine4 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow
SDL_GL_RED_SIZE: requested 8, got 8
SDL_GL_GREEN_SIZE: requested 8, got 8
SDL_GL_BLUE_SIZE: requested 8, got 8
SDL_GL_DEPTH_SIZE: requested 24, got 24
SDL_GL_DOUBLEBUFFER: requested 1, got 1
Extensions
ext: glActiveTextureARB [ OK ]
ext: glMultiTexCoord2fARB [ OK ]
ext: glClientActiveTextureARB [ OK ]
ext: glGenBuffersARB [ OK ]
ext: glBindBufferARB [ OK ]
ext: glBufferDataARB [ OK ]
ext: glDeleteBuffersARB [ OK ]
ext: glMapBufferARB [ OK ]
ext: glUnmapBufferARB [ OK ]
ext: glCreateProgramObjectARB [ OK ]
ext: glDeleteObjectARB [ OK ]
ext: glCreateShaderObjectARB [ OK ]
ext: glShaderSourceARB [ OK ]
ext: glCompileShaderARB [ OK ]
ext: glGetObjectParameterivARB [ OK ]
ext: glAttachObjectARB [ OK ]
ext: glGetInfoLogARB [ OK ]
ext: glLinkProgramARB [ OK ]
ext: glUseProgramObjectARB [ OK ]
ext: glGetUniformLocationARB [ OK ]
ext: glUniform1fARB [ OK ]
ext: glUniform1iARB [ OK ]
Init OK
Segmentation fault